Material: cgfx_pl01002_face00_shadow
        Texture: pl01002_face00_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.120000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.880000
        ShadingBaias = 0.000000
        Shadow = 0.300000
        SpeBase = 0.450000
        SpeBottom = 0.500000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 9.850000
        SpeLightPos = -500.000000, 0.000000, -1000.000000
        SpeStrength = 0.595000
        SpeTop = 0.700000
        ToonSelect = 0.078000

Material: cgfx_pl01002_face00_shadow_nose
        Texture: pl01002_face00_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.120000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.880000
        ShadingBaias = 0.000000
        Shadow = 0.300000
        SpeBase = 0.450000
        SpeBottom = 0.500000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 9.850000
        SpeLightPos = 5000.000000, 0.000000, -1000.000000
        SpeStrength = 0.595000
        SpeTop = 0.700000
        ToonSelect = 0.078000

Material: cgfx_pl01002_mayuge
        Texture: pl01002_brow_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.120000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.880000
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.500000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 40.000000
        SpeLightPos = 1000.000000, 1000.000000, -1000.000000
        SpeStrength = 0.500000
        SpeTop = 0.700000
        ToonSelect = 0.000000

Material: cgfx_pl01002_face00
        Texture: pl01002_face00_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.120000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.880000
        ShadingBaias = 0.000000
        SpeBase = 0.450000
        SpeBottom = 0.500000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 9.844444
        SpeLightPos = -500.000000, 0.000000, -1000.000000
        SpeStrength = 0.594444
        SpeTop = 0.700000
        ToonSelect = 0.000000

Material: cgfx_pl01002_sirome
        Texture: pl01002_face00_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.120000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.880000
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.500000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 40.000000
        SpeLightPos = 0.000000, 0.000000, -1000.000000
        SpeStrength = 0.500000
        SpeTop = 0.700000
        ToonSelect = 0.046875

Material: cgfx_pl01002_matuge
        Texture: pl01002_face00_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.120000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.880000
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.500000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 40.000000
        SpeLightPos = 1000.000000, 1000.000000, -1000.000000
        SpeStrength = 0.500000
        SpeTop = 0.700000
        ToonSelect = 0.000000

Material: cgfx_pl01002_eye
        Texture: pl01002_face00_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        Fresnel = 0.500000
        FresnelOfs = 0.000000
        MatScale = 1.000000
        Matcap = 1.000000
        SpeBase = 0.200000
        SpeBottom = 0.500000
        SpeExpon = 1.000000
        SpeLightPos = 0.000000, 0.000000, -1000.000000
        SpeStrength = 0.500000
        SpeTop = 0.700000

Material: cgfx_pl01002_eye_highlight00
        Texture: pl01002_eye_highlight00
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000

Material: cgfx_pl01002_namida
        Texture: pl01002_face00_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 500.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.120000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.880000
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.500000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 40.000000
        SpeLightPos = 1000.000000, 1000.000000, -1000.000000
        SpeStrength = 0.500000
        SpeTop = 0.700000
        ToonSelect = 0.047000

Material: cgfx_pl01002_tere
        Texture: pl01002_face00_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = -0.044444
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000