Character and costume models are stored with standard bone scales, so that any shared costume can be used with any character. To match this character's in-game proportions, apply these character-specific bone scales.

{
  "id": 1002,
  "bone_scales": {
	"offset": {
	  "x": 1.0299999713897705,
	  "y": 1.0299999713897705,
	  "z": 1.0299999713897705
	},
	"head": {
	  "x": 0.9700000286102295,
	  "y": 0.9700000286102295,
	  "z": 0.9700000286102295
	},
	"bust_R00": {
	  "x": 1.0,
	  "y": 1.0,
	  "z": 1.0
	},
	"bust_L00": {
	  "x": 1.0,
	  "y": 1.0,
	  "z": 1.0
	},
	"shoulder_R_AS00": {
	  "x": 1.0,
	  "y": 1.0,
	  "z": 1.0
	},
	"shoulder_R_AS01": {
	  "x": 1.0,
	  "y": 1.0,
	  "z": 1.0
	},
	"wrist_R_AS00": {
	  "x": 1.0,
	  "y": 1.0,
	  "z": 1.0
	},
	"wrist_R_AS01": {
	  "x": 1.0,
	  "y": 1.0,
	  "z": 1.0
	},
	"elbow_R_AS00": {
	  "x": 1.0,
	  "y": 1.0,
	  "z": 1.0
	},
	"shoulder_L_AS00": {
	  "x": 1.0,
	  "y": 1.0,
	  "z": 1.0
	},
	"shoulder_L_AS01": {
	  "x": 1.0,
	  "y": 1.0,
	  "z": 1.0
	},
	"wrist_L_AS00": {
	  "x": 1.0,
	  "y": 1.0,
	  "z": 1.0
	},
	"wrist_L_AS01": {
	  "x": 1.0,
	  "y": 1.0,
	  "z": 1.0
	},
	"elbow_L_AS00": {
	  "x": 1.0,
	  "y": 1.0,
	  "z": 1.0
	},
	"groin_R_AS00": {
	  "x": 1.0,
	  "y": 1.0,
	  "z": 1.0
	},
	"groin_R_AS01": {
	  "x": 1.0,
	  "y": 1.0,
	  "z": 1.0
	},
	"knee_R_AS00": {
	  "x": 1.0,
	  "y": 1.0,
	  "z": 1.0
	},
	"calf_R_AS00": {
	  "x": 1.0,
	  "y": 1.0,
	  "z": 1.0
	},
	"ankle_R": {
	  "x": 1.0,
	  "y": 1.0,
	  "z": 1.0
	},
	"groin_L_AS00": {
	  "x": 1.0,
	  "y": 1.0,
	  "z": 1.0
	},
	"groin_L_AS01": {
	  "x": 1.0,
	  "y": 1.0,
	  "z": 1.0
	},
	"knee_L_AS00": {
	  "x": 1.0,
	  "y": 1.0,
	  "z": 1.0
	},
	"calf_L_AS00": {
	  "x": 1.0,
	  "y": 1.0,
	  "z": 1.0
	},
	"ankle_L": {
	  "x": 1.0,
	  "y": 1.0,
	  "z": 1.0
	}
  }
}