Material: cgfx_un01119_skin00_baku
        Texture: un01119_skin00_baku_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.100000, 0.150000, 0.150000
        RimLightWidth = 0.950000
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.500000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 140.000000
        SpeLightPos = 1000.000000, -300.000000, -1000.000000
        SpeStrength = 0.120000
        SpeTop = 0.700000
        ToonSelect = 0.000000

Material: cgfx_un01119_clothes00_baku_alpha
        Texture: un01119_clothes00_baku_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.000000
        RimLightColor = 1.000000, 1.000000, 1.000000
        RimLightWidth = 0.500000
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.500000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 40.000000
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.500000
        SpeTop = 0.700000
        ToonSelect = 0.000000

Material: cgfx_un01119_clothes00_baku
        Texture: un01119_clothes00_baku_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.950000
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.202000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 14.108000
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.173653
        SpeTop = 0.989000
        ToonSelect = 0.047000

Material: cgfx_un01119_clothes00_baku_yellow
        Texture: un01119_clothes00_baku_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.950000
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.202000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 14.108000
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.173653
        SpeTop = 0.989000
        ToonSelect = 0.141000

Material: cgfx_un01119_clothes00_baku_shoe
        Texture: un01119_clothes00_baku_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.950000
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.202000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 14.108000
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.173653
        SpeTop = 0.989000
        ToonSelect = 0.172000

Material: cgfx_un01119_clothes00_baku_white
        Texture: un01119_clothes00_baku_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.950000
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.202000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 14.108000
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.145000
        SpeTop = 0.989000
        ToonSelect = 0.078000

Material: cgfx_un01119_clothes00_baku_black
        Texture: un01119_clothes00_baku_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.950000
        ShadingBaias = 0.000000
        SpeBase = 0.730337
        SpeBottom = 0.355689
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 39.011234
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.371257
        SpeTop = 0.490180
        ToonSelect = 0.109000

Material: cgfx_un01119_skin00_hin
        Texture: un01119_skin00_hin_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.100000, 0.150000, 0.150000
        RimLightWidth = 0.950000
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.500000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 140.000000
        SpeLightPos = 1000.000000, -300.000000, -1000.000000
        SpeStrength = 0.120000
        SpeTop = 0.700000
        ToonSelect = 0.000000

Material: cgfx_un01119_clothes00_hin_alpha
        Texture: un01119_clothes00_hin_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.000000
        RimLightColor = 1.000000, 1.000000, 1.000000
        RimLightWidth = 0.500000
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.500000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 40.000000
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.500000
        SpeTop = 0.700000
        ToonSelect = 0.000000

Material: cgfx_un01119_clothes00_hin_yellow
        Texture: un01119_clothes00_hin_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.950000
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.202000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 14.108000
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.173653
        SpeTop = 0.989000
        ToonSelect = 0.141000

Material: cgfx_un01119_clothes00_hin_shoe
        Texture: un01119_clothes00_hin_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.950000
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.202000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 14.108000
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.173653
        SpeTop = 0.989000
        ToonSelect = 0.172000

Material: cgfx_un01119_clothes00_hin_white
        Texture: un01119_clothes00_hin_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.950000
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.202000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 14.108000
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.145000
        SpeTop = 0.989000
        ToonSelect = 0.078000

Material: cgfx_un01119_clothes00_hin
        Texture: un01119_clothes00_hin_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.950000
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.202000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 14.108000
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.173653
        SpeTop = 0.989000
        ToonSelect = 0.047000

Material: cgfx_un01119_clothes00_hin_black
        Texture: un01119_clothes00_hin_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.950000
        ShadingBaias = 0.000000
        SpeBase = 0.730337
        SpeBottom = 0.355689
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 39.011234
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.371257
        SpeTop = 0.490180
        ToonSelect = 0.109000