Material: cgfx_ah02061_00
        Texture: ah02061_00_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.950000
        ShadingBaias = 0.000000
        SpeBase = 0.586826
        SpeBottom = 0.200000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 14.108000
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.275449
        SpeTop = 0.448683
        ToonSelect = 0.000000

Material: cgfx_ah02061_00_gold
        Texture: ah02061_00_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.950000
        ShadingBaias = 0.000000
        SpeBase = 0.586826
        SpeBottom = 0.200000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 14.108000
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.275449
        SpeTop = 0.448683
        ToonSelect = 0.047000

Material: cgfx_ah02061_00_alpha
        Texture: ah02061_00_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 10.000000, -1000.000000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.950000
        ShadingBaias = 0.000000
        SpeBase = 0.587000
        SpeBottom = 0.200000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 14.108000
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.275000
        SpeTop = 0.449000
        ToonSelect = 0.000000

Material: cgfx_ah02061_00_alpha_back
        Texture: ah02061_00_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 10.000000, -1000.000000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.950000
        ShadingBaias = 0.000000
        SpeBase = 0.587000
        SpeBottom = 0.200000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 14.108000
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.275000
        SpeTop = 0.449000
        ToonSelect = 0.000000