Material: cgfx_ab05078_00_alpha
        Texture: ab05078_00_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 1.000000, 1.000000, 1.000000
        RimLightWidth = 0.950000
        ShadingBaias = 0.000000
        SpeBase = 0.198000
        SpeBottom = 0.559000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 6.958000
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.491000
        SpeTop = 0.795000
        ToonSelect = 0.047000

Material: cgfx_ab05078_00_alpha_back
        Texture: ab05078_00_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 1.000000, 1.000000, 1.000000
        RimLightWidth = 0.950000
        ShadingBaias = 0.000000
        SpeBase = 0.198000
        SpeBottom = 0.559000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 6.958000
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.491000
        SpeTop = 0.795000
        ToonSelect = 0.047000