Material: cgfx_un01208_skin00_top_baku_mune
        Texture: un01208_skin00_top_baku_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.100000, 0.150000, 0.150000
        RimLightWidth = 0.950000
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.500000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 90.000000
        SpeLightPos = 0.000000, 2000.000000, -1000.000000
        SpeStrength = 0.120000
        SpeTop = 0.700000
        ToonSelect = 0.000000

Material: cgfx_un01208_skin00_top_baku
        Texture: un01208_skin00_top_baku_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.100000, 0.150000, 0.150000
        RimLightWidth = 0.950000
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.500000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 140.000000
        SpeLightPos = 1000.000000, -300.000000, -1000.000000
        SpeStrength = 0.120000
        SpeTop = 0.700000
        ToonSelect = 0.000000

Material: cgfx_un01208_skin00_top_baku_hara
        Texture: un01208_skin00_top_baku_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.100000, 0.150000, 0.150000
        RimLightWidth = 0.950000
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.895978
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 140.000000
        SpeLightPos = -100.000000, -300.000000, -1000.000000
        SpeStrength = 0.120000
        SpeTop = 1.000000
        ToonSelect = 0.000000

Material: cgfx_un01208_clothes00_baku_exosuit
        Texture: un01208_clothes00_baku_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.949721
        ShadingBaias = 0.000000
        SpeBase = 0.700000
        SpeBottom = 0.558603
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 43.897999
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.329000
        SpeTop = 0.795000
        ToonSelect = 0.000000

Material: cgfx_un01208_clothes00_baku_light
        Texture: un01208_clothes00_baku_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.949721
        ShadingBaias = 0.000000
        SpeBase = 0.700000
        SpeBottom = 0.560000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 15.300000
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.650000
        SpeTop = 0.800000
        ToonSelect = 0.000000

Material: cgfx_un01208_clothes00_baku_deepblue
        Texture: un01208_clothes00_baku_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.949721
        ShadingBaias = 0.000000
        SpeBase = 0.227545
        SpeBottom = 0.558603
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 6.958084
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.125749
        SpeTop = 1.000000
        ToonSelect = 0.047000

Material: cgfx_un01208_skin00_top_hin
        Texture: un01208_skin00_top_hin_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.100000, 0.150000, 0.150000
        RimLightWidth = 0.950000
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.500000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 140.000000
        SpeLightPos = 1000.000000, -300.000000, -1000.000000
        SpeStrength = 0.120000
        SpeTop = 0.700000
        ToonSelect = 0.000000

Material: cgfx_un01208_skin00_top_hin_mune
        Texture: un01208_skin00_top_hin_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.100000, 0.150000, 0.150000
        RimLightWidth = 0.950000
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.500000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 90.000000
        SpeLightPos = 0.000000, 2000.000000, -1000.000000
        SpeStrength = 0.120000
        SpeTop = 0.700000
        ToonSelect = 0.000000

Material: cgfx_un01208_skin00_top_hin_hara
        Texture: un01208_skin00_top_hin_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.100000, 0.150000, 0.150000
        RimLightWidth = 0.950000
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.895978
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 140.000000
        SpeLightPos = -100.000000, -300.000000, -1000.000000
        SpeStrength = 0.120000
        SpeTop = 1.000000
        ToonSelect = 0.000000

Material: cgfx_un01208_clothes00_hin_exosuit
        Texture: un01208_clothes00_hin_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.949721
        ShadingBaias = 0.000000
        SpeBase = 0.700000
        SpeBottom = 0.558603
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 43.897999
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.329000
        SpeTop = 0.795000
        ToonSelect = 0.000000

Material: cgfx_un01208_clothes00_hin_light
        Texture: un01208_clothes00_hin_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.949721
        ShadingBaias = 0.000000
        SpeBase = 0.700000
        SpeBottom = 0.560000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 15.300000
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.650000
        SpeTop = 0.800000
        ToonSelect = 0.000000

Material: cgfx_un01208_clothes00_hin_deepblue
        Texture: un01208_clothes00_hin_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.949721
        ShadingBaias = 0.000000
        SpeBase = 0.227545
        SpeBottom = 0.558603
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 6.958084
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.125749
        SpeTop = 1.000000
        ToonSelect = 0.047000