TwoSided = false
bDisableDepthTest = false
bIsMasked = false
ReferencedTextures[4] =
{
    ReferencedTextures[0] = Texture2D'/OMD/Content/MasterMaterials/Character/Eyes/Textures/Example/T_Eye_Wet_Normal.T_Eye_Wet_Normal'
    ReferencedTextures[1] = Texture2D'/OMD/Content/MasterMaterials/Character/Eyes/Textures/Example/T_EyeIrisBaseColor_Example_2.T_EyeIrisBaseColor_Example_2'
    ReferencedTextures[2] = Texture2D'/OMD/Content/MasterMaterials/Character/Eyes/Textures/Example/T_EyeScleraBaseColor_Example_2.T_EyeScleraBaseColor_Example_2'
    ReferencedTextures[3] = TextureCube4'/OMD/Content/MasterMaterials/Character/Eyes/Textures/T_EpicQuadPanorama_CC.T_EpicQuadPanorama_CC'
}
Expressions[0] = {}
CachedExpressionData =
{
    Parameters =
    {
        Entries[5] =
        {
            Entries[0] =
            {
                ParameterInfos[26] =
                {
                    ParameterInfos[0] = { Name=IrisRoughness }
                    ParameterInfos[1] = { Name=SpecularityIris }
                    ParameterInfos[2] = { Name=ShineJobPower }
                    ParameterInfos[3] = { Name=ShineJobAmount_Sclera }
                    ParameterInfos[4] = { Name=ShadowRadius }
                    ParameterInfos[5] = { Name=Emissive }
                    ParameterInfos[6] = { Name=LimbusDarkScale }
                    ParameterInfos[7] = { Name=PupilScale }
                    ParameterInfos[8] = { Name=LimbusPow }
                    ParameterInfos[9] = { Name=ScaleByCenter }
                    ParameterInfos[10] = { Name=Iris UV Radius }
                    ParameterInfos[11] = { Name=ShadowHardness }
                    ParameterInfos[12] = { Name=ShineJobAmount }
                    ParameterInfos[13] = { Name=NormalUVScale }
                    ParameterInfos[14] = { Name=LimbusUVWidthColor }
                    ParameterInfos[15] = { Name=SecondaryEnvRotation }
                    ParameterInfos[16] = { Name=ScleraBrightness }
                    ParameterInfos[17] = { Name=ScleraRoughness }
                    ParameterInfos[18] = { Name=Glow }
                    ParameterInfos[19] = { Name=FlattenNormal }
                    ParameterInfos[20] = { Name=IrisHueShift }
                    ParameterInfos[21] = { Name=IrisBrightness }
                    ParameterInfos[22] = { Name=ShineExponantNone }
                    ParameterInfos[23] = { Name=SpecularityScelera }
                    ParameterInfos[24] = { Name=ShineBreakColor }
                    ParameterInfos[25] = { Name=ShineBaseReflect }
                }
            }
            Entries[1] =
            {
                ParameterInfos[7] =
                {
                    ParameterInfos[0] = { Name=EyeGlowColor }
                    ParameterInfos[1] = { Name=EyeCornerDarknessColor }
                    ParameterInfos[2] = { Name=SecondaryEnvBalance }
                    ParameterInfos[3] = { Name=ScleraTint }
                    ParameterInfos[4] = { Name=SecondaryEnvRotationAxis }
                    ParameterInfos[5] = { Name=ShineJobColor }
                    ParameterInfos[6] = { Name=IrisHueTint }
                }
            }
            Entries[2] =
            {
                ParameterInfos[4] =
                {
                    ParameterInfos[0] = { Name=NormalMap }
                    ParameterInfos[1] = { Name=IrisColor }
                    ParameterInfos[2] = { Name=ScleraColor }
                    ParameterInfos[3] = { Name=SecondaryEnv }
                }
            }
            Entries[3] = { ParameterInfos[0]={} }
            Entries[4] = { ParameterInfos[0]={} }
        }
        ScalarValues[26] =
        {
            ScalarValues[0] = 0.1
            ScalarValues[1] = 1
            ScalarValues[2] = 0.06
            ScalarValues[3] = 1
            ScalarValues[4] = 0.65
            ScalarValues[5] = 0
            ScalarValues[6] = 2.15
            ScalarValues[7] = 0.7
            ScalarValues[8] = 8
            ScalarValues[9] = 1
            ScalarValues[10] = 0.15
            ScalarValues[11] = 0.345133
            ScalarValues[12] = 1
            ScalarValues[13] = 2.4
            ScalarValues[14] = 0.035
            ScalarValues[15] = 0
            ScalarValues[16] = 0.9
            ScalarValues[17] = 0.1
            ScalarValues[18] = 0
            ScalarValues[19] = 0.95
            ScalarValues[20] = 0
            ScalarValues[21] = 1
            ScalarValues[22] = 5
            ScalarValues[23] = 1
            ScalarValues[24] = 0
            ScalarValues[25] = 0.04
        }
        VectorValues[7] =
        {
            VectorValues[0] = { R=0.6, G=0.6, B=0.6, A=1 }
            VectorValues[1] = { R=0.23, G=0.083042, B=0.031906, A=1 }
            VectorValues[2] = { R=0, G=0, B=0, A=1 }
            VectorValues[3] = { R=1, G=1, B=1, A=1 }
            VectorValues[4] = { R=0, G=0, B=1, A=1 }
            VectorValues[5] = { R=0.23, G=0.083042, B=0.031906, A=1 }
            VectorValues[6] = { R=1, G=1, B=1, A=1 }
        }
        TextureValues[4] =
        {
            TextureValues[0] = Texture2D'/OMD/Content/MasterMaterials/Character/Eyes/Textures/Example/T_Eye_Wet_Normal.T_Eye_Wet_Normal'
            TextureValues[1] = Texture2D'/OMD/Content/MasterMaterials/Character/Eyes/Textures/Example/T_EyeIrisBaseColor_Example_2.T_EyeIrisBaseColor_Example_2'
            TextureValues[2] = Texture2D'/OMD/Content/MasterMaterials/Character/Eyes/Textures/Example/T_EyeScleraBaseColor_Example_2.T_EyeScleraBaseColor_Example_2'
            TextureValues[3] = TextureCube4'/OMD/Content/MasterMaterials/Character/Eyes/Textures/T_EpicQuadPanorama_CC.T_EpicQuadPanorama_CC'
        }
    }
    ReferencedTextures[4] =
    {
        ReferencedTextures[0] = Texture2D'/OMD/Content/MasterMaterials/Character/Eyes/Textures/Example/T_Eye_Wet_Normal.T_Eye_Wet_Normal'
        ReferencedTextures[1] = Texture2D'/OMD/Content/MasterMaterials/Character/Eyes/Textures/Example/T_EyeIrisBaseColor_Example_2.T_EyeIrisBaseColor_Example_2'
        ReferencedTextures[2] = Texture2D'/OMD/Content/MasterMaterials/Character/Eyes/Textures/Example/T_EyeScleraBaseColor_Example_2.T_EyeScleraBaseColor_Example_2'
        ReferencedTextures[3] = TextureCube4'/OMD/Content/MasterMaterials/Character/Eyes/Textures/T_EpicQuadPanorama_CC.T_EpicQuadPanorama_CC'
    }
}
BlendMode = BLEND_Opaque (0)
OpacityMaskClipValue = 0.333
CollectedTextureParameters[4] =
{
    CollectedTextureParameters[0] =
    {
        Texture = Texture2D'/OMD/Content/MasterMaterials/Character/Eyes/Textures/Example/T_Eye_Wet_Normal.T_Eye_Wet_Normal'
        Name = NormalMap
        Group = None
    }
    CollectedTextureParameters[1] =
    {
        Texture = Texture2D'/OMD/Content/MasterMaterials/Character/Eyes/Textures/Example/T_EyeIrisBaseColor_Example_2.T_EyeIrisBaseColor_Example_2'
        Name = IrisColor
        Group = None
    }
    CollectedTextureParameters[2] =
    {
        Texture = Texture2D'/OMD/Content/MasterMaterials/Character/Eyes/Textures/Example/T_EyeScleraBaseColor_Example_2.T_EyeScleraBaseColor_Example_2'
        Name = ScleraColor
        Group = None
    }
    CollectedTextureParameters[3] =
    {
        Texture = TextureCube4'/OMD/Content/MasterMaterials/Character/Eyes/Textures/T_EpicQuadPanorama_CC.T_EpicQuadPanorama_CC'
        Name = SecondaryEnv
        Group = None
    }
}
CollectedScalarParameters[26] =
{
    CollectedScalarParameters[0] = { Value=0.1, Name=IrisRoughness, Group=None }
    CollectedScalarParameters[1] = { Value=1, Name=SpecularityIris, Group=None }
    CollectedScalarParameters[2] = { Value=0.06, Name=ShineJobPower, Group=None }
    CollectedScalarParameters[3] = { Value=1, Name=ShineJobAmount_Sclera, Group=None }
    CollectedScalarParameters[4] = { Value=0.65, Name=ShadowRadius, Group=None }
    CollectedScalarParameters[5] = { Value=0, Name=Emissive, Group=None }
    CollectedScalarParameters[6] = { Value=2.15, Name=LimbusDarkScale, Group=None }
    CollectedScalarParameters[7] = { Value=0.7, Name=PupilScale, Group=None }
    CollectedScalarParameters[8] = { Value=8, Name=LimbusPow, Group=None }
    CollectedScalarParameters[9] = { Value=1, Name=ScaleByCenter, Group=None }
    CollectedScalarParameters[10] = { Value=0.15, Name=Iris UV Radius, Group=None }
    CollectedScalarParameters[11] = { Value=0.345133, Name=ShadowHardness, Group=None }
    CollectedScalarParameters[12] = { Value=1, Name=ShineJobAmount, Group=None }
    CollectedScalarParameters[13] = { Value=2.4, Name=NormalUVScale, Group=None }
    CollectedScalarParameters[14] = { Value=0.035, Name=LimbusUVWidthColor, Group=None }
    CollectedScalarParameters[15] = { Value=0, Name=SecondaryEnvRotation, Group=None }
    CollectedScalarParameters[16] = { Value=0.9, Name=ScleraBrightness, Group=None }
    CollectedScalarParameters[17] = { Value=0.1, Name=ScleraRoughness, Group=None }
    CollectedScalarParameters[18] = { Value=0, Name=Glow, Group=None }
    CollectedScalarParameters[19] = { Value=0.95, Name=FlattenNormal, Group=None }
    CollectedScalarParameters[20] = { Value=0, Name=IrisHueShift, Group=None }
    CollectedScalarParameters[21] = { Value=1, Name=IrisBrightness, Group=None }
    CollectedScalarParameters[22] = { Value=5, Name=ShineExponantNone, Group=None }
    CollectedScalarParameters[23] = { Value=1, Name=SpecularityScelera, Group=None }
    CollectedScalarParameters[24] = { Value=0, Name=ShineBreakColor, Group=None }
    CollectedScalarParameters[25] = { Value=0.04, Name=ShineBaseReflect, Group=None }
}
CollectedVectorParameters[7] =
{
    CollectedVectorParameters[0] =
    {
        Value = { R=0.6, G=0.6, B=0.6, A=1 }
        Name = EyeGlowColor
        Group = None
    }
    CollectedVectorParameters[1] =
    {
        Value = { R=0.23, G=0.083042, B=0.031906, A=1 }
        Name = EyeCornerDarknessColor
        Group = None
    }
    CollectedVectorParameters[2] =
    {
        Value = { R=0, G=0, B=0, A=1 }
        Name = SecondaryEnvBalance
        Group = None
    }
    CollectedVectorParameters[3] =
    {
        Value = { R=1, G=1, B=1, A=1 }
        Name = ScleraTint
        Group = None
    }
    CollectedVectorParameters[4] =
    {
        Value = { R=0, G=0, B=1, A=1 }
        Name = SecondaryEnvRotationAxis
        Group = None
    }
    CollectedVectorParameters[5] =
    {
        Value = { R=0.23, G=0.083042, B=0.031906, A=1 }
        Name = ShineJobColor
        Group = None
    }
    CollectedVectorParameters[6] =
    {
        Value = { R=1, G=1, B=1, A=1 }
        Name = IrisHueTint
        Group = None
    }
}
ScalarParameterValues[0] = {}
TextureParameterValues[0] = {}
VectorParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
ReferencedTextureGuids[0] = {}
QualityLevelsUsed[0] = {}
TextureStreamingData[2] =
{
    TextureStreamingData[0] =
    {
        SamplingScale = 0.421875
        UVChannelIndex = 0
        TextureName = T_Eye_Wet_Normal
    }
    TextureStreamingData[1] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_EyeScleraBaseColor_Example_2
    }
}
