Parent = Material3'/OMD/Content/MasterMaterials/Character/Eyes/Materials/Master_EyeOpt.Master_EyeOpt'
ScalarParameterValues[7] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=IrisHueShift }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=Iris UV Radius }
        ParameterValue = 0.22
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=IrisBrightness }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=PupilScale }
        ParameterValue = 0.75
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=ScleraRoughness }
        ParameterValue = 0.25
        ParameterName = None
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=SpecularityIris }
        ParameterValue = 0.25
        ParameterName = None
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[1] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=IrisColor }
        ParameterValue = Texture2D'/OMD/Content/MasterMaterials/Character/Eyes/Textures/Example/T_EyeIrisBaseColor_Example_4.T_EyeIrisBaseColor_Example_4'
        ParameterName = None
    }
}
VectorParameterValues[1] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=IrisHueTint }
        ParameterValue = { R=0.541667, G=0.347376, B=0.149736, A=1 }
        ParameterName = None
    }
}
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0.3333
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
BlendMode = BLEND_Opaque (0)
TwoSided = false
OpacityMaskClipValue = 0
CachedReferencedTextures[4] =
{
    CachedReferencedTextures[0] = Texture2D'/OMD/Content/MasterMaterials/Character/Eyes/Textures/Example/T_Eye_Wet_Normal.T_Eye_Wet_Normal'
    CachedReferencedTextures[1] = Texture2D'/OMD/Content/MasterMaterials/Character/Eyes/Textures/Example/T_EyeIrisBaseColor_Example_2.T_EyeIrisBaseColor_Example_2'
    CachedReferencedTextures[2] = Texture2D'/OMD/Content/MasterMaterials/Character/Eyes/Textures/Example/T_EyeScleraBaseColor_Example_2.T_EyeScleraBaseColor_Example_2'
    CachedReferencedTextures[3] = TextureCube4'/OMD/Content/MasterMaterials/Character/Eyes/Textures/T_EpicQuadPanorama_CC.T_EpicQuadPanorama_CC'
}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
ReferencedTextureGuids[0] = {}
QualityLevelsUsed[0] = {}
TextureStreamingData[2] =
{
    TextureStreamingData[0] =
    {
        SamplingScale = 0.421875
        UVChannelIndex = 0
        TextureName = T_Eye_Wet_Normal
    }
    TextureStreamingData[1] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_EyeScleraBaseColor_Example_2
    }
}
