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    CollectedVectorParameters[5] =
    {
        Value = { R=0.7, G=1.3, B=3, A=1 }
        Name = FrozenColor
        Group = None
    }
    CollectedVectorParameters[6] =
    {
        Value = { R=11, G=0.25, B=0, A=1 }
        Name = BurningEdgeFresnelColor
        Group = None
    }
    CollectedVectorParameters[7] =
    {
        Value = { R=0.1, G=1.5, B=15, A=1 }
        Name = ElectrocutedFresnelColor
        Group = None
    }
    CollectedVectorParameters[8] =
    {
        Value = { R=0.3, G=3, B=50, A=1 }
        Name = RiftWarpEmmisiveColor
        Group = None
    }
    CollectedVectorParameters[9] =
    {
        Value = { R=0.258824, G=0.019608, B=0.309804, A=1 }
        Name = ArcanedColor
        Group = None
    }
    CollectedVectorParameters[10] =
    {
        Value = { R=0, G=2, B=50, A=1 }
        Name = FresnelFXColor
        Group = None
    }
    CollectedVectorParameters[11] =
    {
        Value = { R=0.46875, G=3.5292, B=15, A=1 }
        Name = HandColor2
        Group = None
    }
    CollectedVectorParameters[12] =
    {
        Value = { R=2, G=0.25, B=0.2, A=1 }
        Name = HitFlashColor
        Group = None
    }
    CollectedVectorParameters[13] =
    {
        Value = { R=0, G=0.65, B=5, A=1 }
        Name = ZappedColor
        Group = None
    }
    CollectedVectorParameters[14] =
    {
        Value = { R=0.0733, G=0.026855, B=0.114583, A=1 }
        Name = HandColor1
        Group = None
    }
    CollectedVectorParameters[15] =
    {
        Value = { R=21, G=5, B=5, A=1 }
        Name = BurningColor
        Group = None
    }
    CollectedVectorParameters[16] =
    {
        Value = { R=0, G=0, B=-1000, A=0 }
        Name = RiftLocation
        Group = None
    }
    CollectedVectorParameters[17] =
    {
        Value = { R=9, G=9, B=1, A=1 }
        Name = StonedNMMult
        Group = None
    }
    CollectedVectorParameters[18] =
    {
        Value = { R=1, G=0.219608, B=0, A=1 }
        Name = ShinyGoldColor
        Group = None
    }
}
ScalarParameterValues[0] = {}
TextureParameterValues[0] = {}
VectorParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
ReferencedTextureGuids[0] = {}
QualityLevelsUsed[0] = {}
TextureStreamingData[7] =
{
    TextureStreamingData[0] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = Black_BC
    }
    TextureStreamingData[1] =
    {
        SamplingScale = 1
        UVChannelIndex = 1
        TextureName = Black_no_sRGB_BC
    }
    TextureStreamingData[2] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = Dull_MRA
    }
    TextureStreamingData[3] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = Flat_NM
    }
    TextureStreamingData[4] =
    {
        SamplingScale = 0.5
        UVChannelIndex = 1
        TextureName = T_CharacterFX_M
    }
    TextureStreamingData[5] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_CrunchyLight_1_D
    }
    TextureStreamingData[6] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Slate_1_N
    }
}
