AstroCocoonEffect02_v
=====================
  Textures:

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 184, 255, 255, 255

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 0, 0, 0, 368

  Steps:
    1: RGB = ((184, 255, 255) * (vertex RGB))
         A = (vertex A), multiply by 4
    2: RGB = -1 * (prev. A), then add (prev. RGB)
         A = 0, multiply by 2



AstroCocoontMat_v
=================
  Textures:
    - Env_Spe_Mi_64_02
        Scale: 1, 4
    - GalaxyCloud03_128
        Offset: 10, 10
        Scale: 3, 2
    - Env_Spe_Mi_64_02
        Center: 0, 0.5

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 93, 203, 255
    - 49, 129, 189, 255
    - 0, 255, 255, 255
    - 163, 255, 255, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 4, 36, 48, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (0, 93, 203))
         A = (vertex A)
    2: RGB = ((49, 129, 189) * (tex #3 RGB)), then add (prev. RGB)
         A = 0, then add (prev. A)
    3: RGB = ((prev. RGB) * (vertex RGB)), then add (4, 36, 48)
         A = 0, then add (prev. A)
    4: RGB = ((0, 255, 255) * (prev. A)), then add (prev. RGB)
         A = (vertex A)
