Models do NOT have broken texture/UV mapping. Models use mirrored repeat or seamless tiling. This allowed game developers to for example only draw half or quarter of a circle and mirror tiling will turn it into a full circle. 

Models ripped using "Nemu64 Graphics" (LemD3D9.dll) both normal and combine debug version using the Export VRML option. Done in PJ64 (non 30 sec unskipple nag version) Than loaded into Blender to remove everything but the model I wanted than centered in the world and saved as .obj/.mtl

XN Convert used to mass convert the textures from .bmp to .png. Alpha layer added when needed. Nemu64 Graphics dumps textures as bmps and will save texture and alpha layer as 2 .bmps *******_c.bmp is the base texture and *******_a.bmp is the alpha layer.


AJD-262
12/12/25

Note to models resource staff:
Model(s) checked with Model Checker, Model Converter X and spot checks with View 3D Scene.