Parent = MaterialInstanceConstant'/DeadByDaylight/Content/Characters/Materials/MaterialInstanceMasters/Hair/MIM_RealisticHair_Curves.MIM_RealisticHair_Curves'
ScalarParameterValues[14] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=Color :: Root Tip Midpoint }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=Color :: Root Tip Smoothness }
        ParameterValue = 0.001
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=Scatter :: Scaler }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=Highlight :: Specular }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=Opacity :: Edge Min }
        ParameterValue = 0.868
        ParameterName = None
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=Opacity :: Scaler }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = { Name=Pixel Depth :: Offset }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[7] =
    {
        ParameterInfo = { Name=Emissive :: Intensity }
        ParameterValue = 0.008
        ParameterName = None
    }
    ScalarParameterValues[8] =
    {
        ParameterInfo = { Name=Emissive :: Texture Selector }
        ParameterValue = -2.5
        ParameterName = None
    }
    ScalarParameterValues[9] =
    {
        ParameterInfo = { Name=Emissive ::  Mask Smoothness }
        ParameterValue = 2
        ParameterName = None
    }
    ScalarParameterValues[10] =
    {
        ParameterInfo = { Name=Emissive :: Root Tip Midpoint }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[11] =
    {
        ParameterInfo = { Name=Emissive :: Root Tip Smoothness }
        ParameterValue = 0.008
        ParameterName = None
    }
    ScalarParameterValues[12] =
    {
        ParameterInfo = { Name=Dither amount }
        ParameterValue = 1.5
        ParameterName = None
    }
    ScalarParameterValues[13] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[6] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=ID RootTip Mask }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S34/Content/ArtAssets/Texture/Outfit019/T_S34Fur019_M.T_S34Fur019_M'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=Color :: Root Hair Color }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S34/Content/ArtAssets/Texture/Outfit019/T_S34Fur019_Root_BC.T_S34Fur019_Root_BC'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=Color :: Tip Hair Color }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S34/Content/ArtAssets/Texture/Outfit019/T_S34Fur019_Tip_BC.T_S34Fur019_Tip_BC'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=Emissive :: Root Hair Color }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S34/Content/ArtAssets/Texture/Outfit019/T_S34Fur019_Root_BC.T_S34Fur019_Root_BC'
        ParameterName = None
    }
    TextureParameterValues[4] =
    {
        ParameterInfo = { Name=Emissive :: Tip Hair Color }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S34/Content/ArtAssets/Texture/Outfit019/T_S34Fur019_Tip_BC.T_S34Fur019_Tip_BC'
        ParameterName = None
    }
    TextureParameterValues[5] =
    {
        ParameterInfo = { Name=Diffuse }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S34/Content/ArtAssets/Texture/Outfit019/T_S34Fur019_BC.T_S34Fur019_BC'
        ParameterName = None
    }
}
VectorParameterValues[3] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=Emissive :: Channel Selector }
        ParameterValue = { R=0.667, G=0.667, B=0.667, A=1 }
        ParameterName = None
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = { Name=Root color }
        ParameterValue = { R=0.135935, G=0.138261, B=0.155, A=1 }
        ParameterName = None
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = { Name=Tip color }
        ParameterValue = { R=0.662977, G=0.667295, B=0.677083, A=1 }
        ParameterName = None
    }
}
DummyProp3 = 
DummyProp6 = { AtlasData= }
DummyProp8 = 
DummyProp9 = 
DummyProp10 =
{
    prop1 = false
    prop2 = false
    prop3 = false
    prop4 = false
    prop5 = false
    prop6 = false
    prop7 = false
    prop8 = false
    prop9 = false
    prop10 = false
}
DummyMaterials = 
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
