Parent = MaterialInstanceConstant'/DeadByDaylight/Content/Characters/Campers/Materials/MI_Camper_Cust.MI_Camper_Cust'
ScalarParameterValues[2] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=SpecularValue }
        ParameterValue = 0.2
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[5] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=AORoughnessMetallic }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S34/Content/ArtAssets/Texture/Outfit01/T_S34Torso01_ORM.T_S34Torso01_ORM'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=NormalMap Texture }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S34/Content/ArtAssets/Texture/Outfit01/T_S34Torso01_N.T_S34Torso01_N'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=Diffuse }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S34/Content/ArtAssets/Texture/Outfit01/Variants/T_S34Torso01_Tint.T_S34Torso01_Tint'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=ColorMask_Tint }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S34/Content/ArtAssets/Texture/Outfit01/Variants/T_S34Torso01_IDD.T_S34Torso01_IDD'
        ParameterName = None
    }
    TextureParameterValues[4] =
    {
        ParameterInfo = { Name=Blood Dirt Emissive }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S34/Content/ArtAssets/Texture/Outfit01/T_S34Torso01_BDE.T_S34Torso01_BDE'
        ParameterName = None
    }
}
VectorParameterValues[4] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=RChannel_Tint }
        ParameterValue = { R=2, G=2, B=2.02751, A=0 }
        ParameterName = None
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = { Name=GChannel_Tint }
        ParameterValue = { R=1.94753, G=-0.951233, B=-0.864845, A=1 }
        ParameterName = None
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = { Name=BChannel_Tint }
        ParameterValue = { R=3.93316, G=-0.380952, B=-0.413987, A=1 }
        ParameterName = None
    }
    VectorParameterValues[3] =
    {
        ParameterInfo = { Name=AChannel_Tint }
        ParameterValue = { R=1.5, G=1.5, B=1.5, A=0 }
        ParameterName = None
    }
}
DummyProp3 = 
DummyProp6 = { AtlasData= }
DummyProp8 = 
DummyProp9 = 
DummyProp10 =
{
    prop1 = false
    prop2 = false
    prop3 = false
    prop4 = false
    prop5 = false
    prop6 = false
    prop7 = false
    prop8 = false
    prop9 = false
    prop10 = false
}
DummyMaterials = 
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
