Parent = MaterialInstanceConstant'/DeadByDaylight/Content/Characters/Campers/Materials/MIM_Camper_Cust_Head.MIM_Camper_Cust_Head'
ScalarParameterValues[6] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=SpecularValue }
        ParameterValue = 0.2
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=EmissiveTouchMultiplier }
        ParameterValue = 30
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=Emissive_Tile }
        ParameterValue = 0.5
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=Speed X }
        ParameterValue = 0.02
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=Speed Y }
        ParameterValue = 0.02
        ParameterName = None
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[5] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=AORoughnessMetallic }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S34/Content/ArtAssets/Texture/Outfit00/T_S34Head00_ORM.T_S34Head00_ORM'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=NormalMap Texture }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S34/Content/ArtAssets/Texture/Outfit00/T_S34Head00_N.T_S34Head00_N'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=Diffuse }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S34/Content/ArtAssets/Texture/Outfit01/Variants/T_S34Head01_03_BC.T_S34Head01_03_BC'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=Blood Dirt Emissive }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S34/Content/ArtAssets/Texture/Outfit01/T_S34Head01_BDE.T_S34Head01_BDE'
        ParameterName = None
    }
    TextureParameterValues[4] =
    {
        ParameterInfo = { Name=Emissive_Tileable_Texture }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Characters/Campers/Textures/T_S34Base_E.T_S34Base_E'
        ParameterName = None
    }
}
VectorParameterValues[1] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=EmissiveTouch }
        ParameterValue = { R=0, G=0.168269, B=0.262251, A=1 }
        ParameterName = None
    }
}
DummyProp3 = 
DummyProp6 = { AtlasData= }
DummyProp8 = 
DummyProp9 = 
DummyProp10 =
{
    prop1 = false
    prop2 = false
    prop3 = false
    prop4 = false
    prop5 = false
    prop6 = false
    prop7 = false
    prop8 = false
    prop9 = false
    prop10 = false
}
DummyMaterials = 
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
