Parent = MaterialInstanceConstant'/DeadByDaylight/Content/Characters/Campers/Materials/MIM_RealisticHair.MIM_RealisticHair'
ScalarParameterValues[14] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=Global :: Number of Hair Colors }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=Color desaturation }
        ParameterValue = 0.2
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=Base color range gradient }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=Opacity edge mask min }
        ParameterValue = 0.751655
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=Dither amount }
        ParameterValue = 0.88301
        ParameterName = None
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=MipBias }
        ParameterValue = -1
        ParameterName = None
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = { Name=Roughness value }
        ParameterValue = 0.4
        ParameterName = None
    }
    ScalarParameterValues[7] =
    {
        ParameterInfo = { Name=Scatter value }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[8] =
    {
        ParameterInfo = { Name=Specular value }
        ParameterValue = 0.2
        ParameterName = None
    }
    ScalarParameterValues[9] =
    {
        ParameterInfo = { Name=specular root }
        ParameterValue = 0.87583
        ParameterName = None
    }
    ScalarParameterValues[10] =
    {
        ParameterInfo = { Name=specular tip }
        ParameterValue = 0.438095
        ParameterName = None
    }
    ScalarParameterValues[11] =
    {
        ParameterInfo = { Name=Specular rotation angle  }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[12] =
    {
        ParameterInfo = { Name=Depth mask intensity }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[13] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[5] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=ID RootTip Mask }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Characters/Materials/Shared/Hair/T_Hair_Wavy.T_Hair_Wavy'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=Color :: Root Hair Color }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Characters/SharedAssets/Textures/HairLibrary/Color/T_Grey3Var_BC.T_Grey3Var_BC'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=Color :: Tip Hair Color }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Characters/SharedAssets/Textures/HairLibrary/Color/T_White3Var_BC.T_White3Var_BC'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=Diffuse }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S43/Content/ArtAssets/Textures/Outfit010/T_S43Hair010_BC.T_S43Hair010_BC'
        ParameterName = None
    }
    TextureParameterValues[4] =
    {
        ParameterInfo = { Name=Alpha mask }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Characters/SharedAssets/Textures/HairLibrary/Legacy/T_CMMHair_03_A.T_CMMHair_03_A'
        ParameterName = None
    }
}
VectorParameterValues[3] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=Hair color }
        ParameterValue = { R=0.005208, G=0.005208, B=0.005208, A=1 }
        ParameterName = None
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = { Name=Root color }
        ParameterValue = { R=0.213542, G=0.108299, B=0.06562, A=1 }
        ParameterName = None
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = { Name=Tip color }
        ParameterValue = { R=0.078125, G=0.033047, B=0.017313, A=1 }
        ParameterName = None
    }
}
DummyProp3 = 
DummyProp6 = { AtlasData= }
DummyProp8 = 
DummyProp9 = 
DummyProp10 =
{
    prop1 = false
    prop2 = false
    prop3 = false
    prop4 = false
    prop5 = false
    prop6 = false
    prop7 = false
    prop8 = false
    prop9 = false
    prop10 = false
}
DummyMaterials = 
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
