Parent = MaterialInstanceConstant'/DeadByDaylight/Content/Characters/Campers/Materials/Instances/MI_HairTAA.MI_HairTAA'
ScalarParameterValues[9] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=Dither Amount }
        ParameterValue = 0.390476
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=EdgeMaskContrast }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=EdgeMaskMin }
        ParameterValue = 0.3
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=DiffuseTintMix }
        ParameterValue = 0.768
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=RotationRootTip }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=Mult0 }
        ParameterValue = 0.85
        ParameterName = None
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = { Name=RoughnessValue }
        ParameterValue = 0.9
        ParameterName = None
    }
    ScalarParameterValues[7] =
    {
        ParameterInfo = { Name=SpecularValue }
        ParameterValue = 0.05
        ParameterName = None
    }
    ScalarParameterValues[8] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[4] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=Alpha_Mask }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S43/Content/ArtAssets/Textures/Outfit008/T_S43FurTorso008_M.T_S43FurTorso008_M'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=Diffuse }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S43/Content/ArtAssets/Textures/Outfit008/T_S43FurTorso008_BC.T_S43FurTorso008_BC'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=Normal }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Characters/SharedAssets/Textures/HairLibrary/Legacy/T_CMMHair_03_N.T_CMMHair_03_N'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=RootTip_Mask }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Characters/SharedAssets/Textures/HairLibrary/Legacy/T_CMMHair001_22_Gradient.T_CMMHair001_22_Gradient'
        ParameterName = None
    }
}
VectorParameterValues[4] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=OverallColor }
        ParameterValue = { R=0.046875, G=0.02718, B=0.015381, A=1 }
        ParameterName = None
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = { Name=Root Color }
        ParameterValue = { R=0.078125, G=0.078125, B=0.078125, A=1 }
        ParameterName = None
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = { Name=ScatterEdgeColor }
        ParameterValue = { R=0.822786, G=0.822786, B=0.822786, A=1 }
        ParameterName = None
    }
    VectorParameterValues[3] =
    {
        ParameterInfo = { Name=Tip color }
        ParameterValue = { R=0.024278, G=0.026042, B=0.025282, A=1 }
        ParameterName = None
    }
}
DummyProp3 = 
DummyProp6 = { AtlasData= }
DummyProp8 = 
DummyProp9 = 
DummyProp10 =
{
    prop1 = false
    prop2 = false
    prop3 = false
    prop4 = false
    prop5 = false
    prop6 = false
    prop7 = false
    prop8 = false
    prop9 = false
    prop10 = false
}
DummyMaterials = 
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
