Parent = MaterialInstanceConstant'/DeadByDaylight/Content/Characters/Campers/Materials/MI_CAMPER_CUST_GLASS.MI_CAMPER_CUST_GLASS'
ScalarParameterValues[7] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=Texture Intensity }
        ParameterValue = 5
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=GlassOpacity }
        ParameterValue = 0.9
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=FresnelBase }
        ParameterValue = 0.015
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=FresnelPower }
        ParameterValue = 5
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=ReflectionsIntensity }
        ParameterValue = 0.405475
        ParameterName = None
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=Refraction }
        ParameterValue = 0.33
        ParameterName = None
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[5] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=Opacity Mask Texture }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Textures/Environment/Tiles/White.White'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=Diffuse }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S43/Content/ArtAssets/Textures/Outfit02/T_S43Glasses02_BC.T_S43Glasses02_BC'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=GlassColorTexture }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S43/Content/ArtAssets/Textures/Outfit02/T_S43Glasses02_BC.T_S43Glasses02_BC'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=GlassNormal }
        ParameterValue = Texture2D'/Engine/Content/EngineMaterials/DefaultNormal.DefaultNormal'
        ParameterName = None
    }
    TextureParameterValues[4] =
    {
        ParameterInfo = { Name=ReflectionTexture }
        ParameterValue = TextureCube4'/DeadByDaylight/Content/Textures/Environment/Sky/HDR/03-Ueno-Shrine_Env.03-Ueno-Shrine_Env'
        ParameterName = None
    }
}
VectorParameterValues[4] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=RChannel_Tint }
        ParameterValue = { R=0.072917, G=0.007918, B=0.002836, A=0 }
        ParameterName = None
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = { Name=AChannel_Tint }
        ParameterValue = { R=0.041667, G=0.004573, B=0.002084, A=1 }
        ParameterName = None
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = { Name=GlassColor }
        ParameterValue = { R=0.052083, G=0.004361, B=0, A=1 }
        ParameterName = None
    }
    VectorParameterValues[3] =
    {
        ParameterInfo = { Name=ReflectionColor }
        ParameterValue = { R=0.125, G=0.009921, B=0.005859, A=0 }
        ParameterName = None
    }
}
DummyProp3 = 
DummyProp6 = { AtlasData= }
DummyProp8 = 
DummyProp9 = 
DummyProp10 =
{
    prop1 = false
    prop2 = false
    prop3 = false
    prop4 = false
    prop5 = false
    prop6 = false
    prop7 = false
    prop8 = false
    prop9 = false
    prop10 = false
}
DummyMaterials = 
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
