Parent = MaterialInstanceConstant'/DeadByDaylight/Content/Characters/Slashers/Materials/MI_Slasher_Cust_Glass.MI_Slasher_Cust_Glass'
ScalarParameterValues[8] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=PushBack_Strength }
        ParameterValue = -250
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=Texture Intensity }
        ParameterValue = 2
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=GlassOpacity }
        ParameterValue = 1.8
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=FresnelBase }
        ParameterValue = 0.129458
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=FresnelPower }
        ParameterValue = 5
        ParameterName = None
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=ReflectionsIntensity }
        ParameterValue = 0.405475
        ParameterName = None
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = { Name=Refraction }
        ParameterValue = 0.33
        ParameterName = None
    }
    ScalarParameterValues[7] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[7] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=Opacity Mask Texture }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Textures/Environment/Tiles/White.White'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=Diffuse }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/K33/Content/ArtAssets/Textures/Outfit01/T_K33HeadAcc01_BC.T_K33HeadAcc01_BC'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=HideHead_Mask }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Textures/Environment/Tiles/White.White'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=GlassColorTexture }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/K33/Content/ArtAssets/Textures/Outfit01/T_K33HeadAcc01_BC.T_K33HeadAcc01_BC'
        ParameterName = None
    }
    TextureParameterValues[4] =
    {
        ParameterInfo = { Name=GlassNormal }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/K33/Content/ArtAssets/Textures/Outfit01/T_K33HeadAcc01_P01_N.T_K33HeadAcc01_P01_N'
        ParameterName = None
    }
    TextureParameterValues[5] =
    {
        ParameterInfo = { Name=OpacityTexture }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Textures/Environment/Tiles/Black.Black'
        ParameterName = None
    }
    TextureParameterValues[6] =
    {
        ParameterInfo = { Name=ReflectionTexture }
        ParameterValue = TextureCube4'/DeadByDaylight/Content/Textures/Environment/Sky/HDR/03-Ueno-Shrine_Env.03-Ueno-Shrine_Env'
        ParameterName = None
    }
}
VectorParameterValues[3] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=AChannel_Tint }
        ParameterValue = { R=0, G=0, B=0, A=1 }
        ParameterName = None
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = { Name=GlassColor }
        ParameterValue = { R=1, G=1, B=1, A=1 }
        ParameterName = None
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = { Name=ReflectionColor }
        ParameterValue = { R=0.0625, G=0.0625, B=0.0625, A=0 }
        ParameterName = None
    }
}
DummyProp3 = 
DummyProp6 = { AtlasData= }
DummyProp8 = 
DummyProp9 = 
DummyMaterials = 
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
