Parent = MaterialInstanceConstant'/DeadByDaylight/Content/Characters/Campers/Materials/Instances/MI_HairTAA.MI_HairTAA'
ScalarParameterValues[10] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=Dither Amount }
        ParameterValue = 0.852381
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=EdgeMaskContrast }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=EdgeMaskMin }
        ParameterValue = 0.634345
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=DiffuseTintMix }
        ParameterValue = 0.9
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=Mult0 }
        ParameterValue = 0.85
        ParameterName = None
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=ScatterValue }
        ParameterValue = 0.2
        ParameterName = None
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = { Name=PushBack_Strength }
        ParameterValue = -100
        ParameterName = None
    }
    ScalarParameterValues[7] =
    {
        ParameterInfo = { Name=RoughnessValue }
        ParameterValue = 0.6
        ParameterName = None
    }
    ScalarParameterValues[8] =
    {
        ParameterInfo = { Name=SpecularValue }
        ParameterValue = 0.2
        ParameterName = None
    }
    ScalarParameterValues[9] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[6] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=Alpha_Mask }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Characters/SharedAssets/Textures/HairLibrary/Legacy/T_SSHair00_M.T_SSHair00_M'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=Depth_Mask }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Characters/SharedAssets/Textures/HairLibrary/Legacy/T_CMMHair_03_Heigth.T_CMMHair_03_Heigth'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=Diffuse }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Characters/SharedAssets/Textures/HairLibrary/Legacy/T_SSHair01_04_BC.T_SSHair01_04_BC'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=HideHead_Mask }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Textures/Environment/Tiles/White.White'
        ParameterName = None
    }
    TextureParameterValues[4] =
    {
        ParameterInfo = { Name=Normal }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Characters/SharedAssets/Textures/HairLibrary/Legacy/T_CMMHair_03_N.T_CMMHair_03_N'
        ParameterName = None
    }
    TextureParameterValues[5] =
    {
        ParameterInfo = { Name=RootTip_Mask }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Characters/SharedAssets/Textures/HairLibrary/Legacy/T_CMMHair_03_Gradiant_05.T_CMMHair_03_Gradiant_05'
        ParameterName = None
    }
}
VectorParameterValues[4] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=OverallColor }
        ParameterValue = { R=0.030713, G=0.022174, B=0.0185, A=1 }
        ParameterName = None
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = { Name=Root Color }
        ParameterValue = { R=0.114583, G=0.057428, B=0.084773, A=1 }
        ParameterName = None
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = { Name=ScatterEdgeColor }
        ParameterValue = { R=0.046875, G=0.046875, B=0.046875, A=1 }
        ParameterName = None
    }
    VectorParameterValues[3] =
    {
        ParameterInfo = { Name=Tip color }
        ParameterValue = { R=0.114435, G=0.057805, B=0.084376, A=1 }
        ParameterName = None
    }
}
DummyProp3 = 
DummyProp6 = { AtlasData= }
DummyProp8 = 
DummyProp9 = 
DummyMaterials = 
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
