Parent = MaterialInstanceConstant'/DeadByDaylight/Content/Characters/Slashers/Materials/MI_Slasher_Cust.MI_Slasher_Cust'
ScalarParameterValues[15] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=SpecularValue }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=EM Intensity }
        ParameterValue = 10
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=EmissiveMask Custom }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=EM Noise Intensity }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=EM Noise Speed X }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=EM Noise Speed Y }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = { Name=EM Noise Scale }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[7] =
    {
        ParameterInfo = { Name=EM Noise ScaleFar }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[8] =
    {
        ParameterInfo = { Name=EM Noise Distance }
        ParameterValue = 500
        ParameterName = None
    }
    ScalarParameterValues[9] =
    {
        ParameterInfo = { Name=EmissiveTouchMultiplier }
        ParameterValue = 0.06
        ParameterName = None
    }
    ScalarParameterValues[10] =
    {
        ParameterInfo = { Name=Emissive_Tile }
        ParameterValue = 12
        ParameterName = None
    }
    ScalarParameterValues[11] =
    {
        ParameterInfo = { Name=Speed X }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[12] =
    {
        ParameterInfo = { Name=Speed Y }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[13] =
    {
        ParameterInfo = { Name=SquishFactor }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[14] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[7] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=AORoughnessMetallic }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/K15/Content/ArtAssets/Textures/Outfit014/T_MKMaskAcc014_ORM.T_MKMaskAcc014_ORM'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=NormalMap Texture }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/K15/Content/ArtAssets/Textures/Outfit014/T_MKMaskAcc014_N.T_MKMaskAcc014_N'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=Opacity Mask Texture }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/K15/Content/ArtAssets/Textures/Outfit014/T_MKMaskAcc014_M.T_MKMaskAcc014_M'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=Diffuse }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/K15/Content/ArtAssets/Textures/Outfit014/T_MKMaskAcc014_BC.T_MKMaskAcc014_BC'
        ParameterName = None
    }
    TextureParameterValues[4] =
    {
        ParameterInfo = { Name=Blood Dirt Emissive }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/K15/Content/ArtAssets/Textures/Outfit014/T_MKMaskAcc014_BDE.T_MKMaskAcc014_BDE'
        ParameterName = None
    }
    TextureParameterValues[5] =
    {
        ParameterInfo = { Name=Emissive_Tileable_Texture }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Effects/Textures/T_TilingClouds_02.T_TilingClouds_02'
        ParameterName = None
    }
    TextureParameterValues[6] =
    {
        ParameterInfo = { Name=HideHead_Mask }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Textures/Environment/Tiles/White.White'
        ParameterName = None
    }
}
VectorParameterValues[2] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=EM Color }
        ParameterValue = { R=1, G=0.690196, B=0.937255, A=1 }
        ParameterName = None
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = { Name=EmissiveTouch }
        ParameterValue = { R=1, G=0.268791, B=0.238941, A=0 }
        ParameterName = None
    }
}
DummyProp3 = 
DummyProp6 = { AtlasData= }
DummyProp8 = 
DummyProp9 = 
DummyMaterials = 
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
