{
  "Textures": {
    "White": "/Game/Textures/Environment/Tiles/White.White",
    "Black": "/Game/Textures/Environment/Tiles/Black.Black",
    "T_DissolveTextures": "/Game/Effects/Textures/T_DissolveTextures.T_DissolveTextures",
    "T_FX_DissolveRamp": "/Game/Effects/Textures/T_FX_DissolveRamp.T_FX_DissolveRamp",
    "PM_Emissive": "/Engine/EngineResources/Black.Black",
    "Black Light :: Emission Color": "/Game/Textures/Environment/Tiles/Black.Black",
    "Black Light :: Base Emission Color": "/Engine/EngineResources/Black.Black",
    "HideHead_Mask": "/Game/Textures/Environment/Tiles/White.White",
    "DissolveTexture": "/Game/Effects/Textures/T_DissolveTextures.T_DissolveTextures",
    "DissolveRamps": "/Game/Effects/Textures/T_FX_DissolveRamp.T_FX_DissolveRamp"
  },
  "Parameters": {
    "BlendMode": 2,
    "ShadingModel": 14,
    "Colors": {
      "Black Light :: Emission Tint Color": {
        "R": 0.0,
        "G": 0.0,
        "B": 0.0,
        "A": 1.0,
        "Hex": "000000"
      },
      "BorderColor": {
        "R": 5.0,
        "G": 2.250738,
        "B": 1.09375,
        "A": 1.0,
        "Hex": "FFFFFF"
      },
      "VeinsColor": {
        "R": 0.1,
        "G": 0.017777,
        "B": 0.0075,
        "A": 1.0,
        "Hex": "592415"
      }
    },
    "Scalars": {
      "Black Light :: Emissive Intensity": 0.0,
      "Black Light :: Contrast": 1.0,
      "Black Light :: Contrast Offset": -1.0,
      "Black Light :: Base Emissive": 0.0,
      "Black Light :: Base Emission Texure is Color": 0.0,
      "SquishFactor": 0.0,
      "PushBack_Strength": -100.0,
      "K42_WPO_State": 0.0,
      "K42_WorldPositionObject": 0.0,
      "StartLocation_WorldSpace": 0.0,
      "EndLocation_WorldSpace": 350.0,
      "42 - BoundsMultiplier": 1.5,
      "42 - GradientHardness": 200.0,
      "42 - Height": 400.0,
      "42 - InverseDissolve": 0.0,
      "42 - Base Offset": -25.0,
      "DissolveTexture_TileX": 3.0,
      "DissolveTextureTile_Y": 3.0,
      "DissolveTexture_PanSpeed_X": 0.0,
      "DissolveTexture_PanSpeed_Y": 0.0,
      "BorderThresholdHigh": 0.015,
      "BorderThresholdLow": 0.0,
      "BorderIntensity": 40.0,
      "GlowIntensity": 750.0,
      "MaxBorderGlow": 10.0,
      "DIssolveBorderGreenChannel": 3.0,
      "DissolveProgress": 1.0,
      "OpacityMaskOffset": 2.5,
      "RefractionDepthBias": 0.0
    },
    "Switches": {
      "Use Black Light": true
    },
    "Properties": {
      "ShadingModels": {
        "ShadingModelField": 1
      },
      "TranslucencyPass": "EMaterialTranslucencyPass::MTP_BeforeDOF",
      "bUsedWithSkeletalMesh": true,
      "bUsedWithMorphTargets": true,
      "bUseMaterialAttributes": true,
      "PixelDepthOffsetMode": "EPixelDepthOffsetMode::PDOM_Legacy",
      "StateId": "EB483B2A-45997F1D-0F17CFBE-7C1E09D3",
      "bIncludedInBaseGame": true,
      "bHasStaticPermutationResource": true,
      "BasePropertyOverrides": {
        "BlendMode": "EBlendMode::BLEND_TranslucentGreyTransmittance",
        "ShadingModel": "EMaterialShadingModel::MSM_FromMaterialExpression",
        "OpacityMaskClipValue": 0.3333
      }
    },
    "HasTopDiffuse": false,
    "HasTopNormals": false,
    "HasTopSpecularMasks": false,
    "HasTopEmissive": false,
    "IsTranslucent": true,
    "IsNull": false
  }
}