Parent = Material3'/DeadByDaylight/Content/Characters/Campers/Materials/M_Camper_Liquid.M_Camper_Liquid'
ScalarParameterValues[12] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=ObjectHeight }
        ParameterValue = 650
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=Highlight Near }
        ParameterValue = 3
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=Fill }
        ParameterValue = 0.85
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=TransitionHeight }
        ParameterValue = 67.0786
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=Wubble Speed }
        ParameterValue = 0.25
        ParameterName = None
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=Wubble Speed Z }
        ParameterValue = 0.25
        ParameterName = None
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = { Name=FadeDetail }
        ParameterValue = 0.1
        ParameterName = None
    }
    ScalarParameterValues[7] =
    {
        ParameterInfo = { Name=Fadeoff }
        ParameterValue = 0.5
        ParameterName = None
    }
    ScalarParameterValues[8] =
    {
        ParameterInfo = { Name=Liquid Intensity }
        ParameterValue = 0.35
        ParameterName = None
    }
    ScalarParameterValues[9] =
    {
        ParameterInfo = { Name=MiddleLenght }
        ParameterValue = -80
        ParameterName = None
    }
    ScalarParameterValues[10] =
    {
        ParameterInfo = { Name=offsetTime }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[11] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[1] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=Liquid Texture }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Effects/Textures/T_Smoke_02_Tiling.T_Smoke_02_Tiling'
        ParameterName = None
    }
}
VectorParameterValues[5] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=HighlightColor }
        ParameterValue = { R=1, G=0, B=0, A=1 }
        ParameterName = None
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = { Name=Liquid BackFace Color }
        ParameterValue = { R=0.052083, G=0.052083, B=0.052083, A=1 }
        ParameterName = None
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = { Name=Liquid Facing Color }
        ParameterValue = { R=0.255208, G=0.012621, B=0.005317, A=1 }
        ParameterName = None
    }
    VectorParameterValues[3] =
    {
        ParameterInfo = { Name=Wubble Max }
        ParameterValue = { R=-0.02, G=0.23, B=0, A=1 }
        ParameterName = None
    }
    VectorParameterValues[4] =
    {
        ParameterInfo = { Name=Wubble Min }
        ParameterValue = { R=0.02, G=0.27, B=0, A=1 }
        ParameterName = None
    }
}
DummyProp3 = 
DummyProp6 = { AtlasData= }
DummyProp8 = 
DummyProp9 = 
DummyMaterials = 
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
