Parent = MaterialInstanceConstant'/DeadByDaylight/Content/Characters/Campers/Materials/MIM_RealisticHair.MIM_RealisticHair'
ScalarParameterValues[15] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=Intensity of mixing DIffuce and Tint }
        ParameterValue = 0.76
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=Color desaturation }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=Tip and root intensity }
        ParameterValue = 2.4
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=Base color range gradient }
        ParameterValue = 0.979397
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=Opacity edge mask min }
        ParameterValue = 0.666631
        ParameterName = None
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=Dither amount }
        ParameterValue = 0.396512
        ParameterName = None
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = { Name=MipBias }
        ParameterValue = -1.24478
        ParameterName = None
    }
    ScalarParameterValues[7] =
    {
        ParameterInfo = { Name=Roughness value }
        ParameterValue = 0.426576
        ParameterName = None
    }
    ScalarParameterValues[8] =
    {
        ParameterInfo = { Name=Scatter value }
        ParameterValue = 0.574095
        ParameterName = None
    }
    ScalarParameterValues[9] =
    {
        ParameterInfo = { Name=Specular value }
        ParameterValue = 0.609524
        ParameterName = None
    }
    ScalarParameterValues[10] =
    {
        ParameterInfo = { Name=specular root }
        ParameterValue = 0.87583
        ParameterName = None
    }
    ScalarParameterValues[11] =
    {
        ParameterInfo = { Name=specular tip }
        ParameterValue = 0.438095
        ParameterName = None
    }
    ScalarParameterValues[12] =
    {
        ParameterInfo = { Name=Specular rotation angle  }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[13] =
    {
        ParameterInfo = { Name=Depth mask intensity }
        ParameterValue = -0.8
        ParameterName = None
    }
    ScalarParameterValues[14] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[4] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=HideHead_Mask }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Textures/Environment/Tiles/White.White'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=Diffuse }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S44/Content/ArtAssets/Textures/Outfit008/T_S44Fur008_BC.T_S44Fur008_BC'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=Alpha mask }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/K36/Content/ArtAssets/Textures/Outfits/Outfit006/T_K36Fur_A.T_K36Fur_A'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=Depth mask }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S44/Content/ArtAssets/Textures/Outfit008/T_S44Fur008_BC.T_S44Fur008_BC'
        ParameterName = None
    }
}
VectorParameterValues[1] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=Hair color }
        ParameterValue = { R=0.994792, G=1, B=0.999179, A=1 }
        ParameterName = None
    }
}
DummyProp3 = 
DummyProp6 = { AtlasData= }
DummyProp8 = 
DummyProp9 = 
DummyProp10 =
{
    prop1 = false
    prop2 = false
    prop3 = false
    prop4 = false
    prop5 = false
    prop6 = false
    prop7 = false
    prop8 = false
    prop9 = false
    prop10 = false
}
DummyMaterials = 
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
