Parent = MaterialInstanceConstant'/DeadByDaylight/Content/Characters/Campers/Materials/MIM_RealisticHair.MIM_RealisticHair'
ScalarParameterValues[19] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=Intensity of mixing DIffuce and Tint }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=Color desaturation }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=Tip and root intensity }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=Base color range gradient }
        ParameterValue = 0.761131
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=Base color fade Gradient }
        ParameterValue = 0.5
        ParameterName = None
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=Base color tips angle rotation }
        ParameterValue = 180
        ParameterName = None
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = { Name=Lighten_Intensity }
        ParameterValue = 0.432
        ParameterName = None
    }
    ScalarParameterValues[7] =
    {
        ParameterInfo = { Name=Opacity edge mask min }
        ParameterValue = 0.820167
        ParameterName = None
    }
    ScalarParameterValues[8] =
    {
        ParameterInfo = { Name=Dither amount }
        ParameterValue = 0.518364
        ParameterName = None
    }
    ScalarParameterValues[9] =
    {
        ParameterInfo = { Name=MipBias }
        ParameterValue = -1
        ParameterName = None
    }
    ScalarParameterValues[10] =
    {
        ParameterInfo = { Name=Roughness value }
        ParameterValue = 0.426576
        ParameterName = None
    }
    ScalarParameterValues[11] =
    {
        ParameterInfo = { Name=Scatter value }
        ParameterValue = 0.631808
        ParameterName = None
    }
    ScalarParameterValues[12] =
    {
        ParameterInfo = { Name=Scatter Tip }
        ParameterValue = 0.507904
        ParameterName = None
    }
    ScalarParameterValues[13] =
    {
        ParameterInfo = { Name=Specular value }
        ParameterValue = 0.737524
        ParameterName = None
    }
    ScalarParameterValues[14] =
    {
        ParameterInfo = { Name=specular root }
        ParameterValue = 0.6
        ParameterName = None
    }
    ScalarParameterValues[15] =
    {
        ParameterInfo = { Name=specular tip }
        ParameterValue = 0.438095
        ParameterName = None
    }
    ScalarParameterValues[16] =
    {
        ParameterInfo = { Name=Specular rotation angle  }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[17] =
    {
        ParameterInfo = { Name=Depth mask intensity }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[18] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[3] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=HideHead_Mask }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Characters/Materials/Shared/Cloth/T_White_Linear.T_White_Linear'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=Diffuse }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/Runtime/Bhvr/DBDCharacters/K37/Content/ArtAssets/Textures/Outfit01/T_K37Hair01_P01_BC.T_K37Hair01_P01_BC'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=Alpha mask }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Characters/SharedAssets/Textures/HairLibrary/Legacy/T_CMMHair_03_A.T_CMMHair_03_A'
        ParameterName = None
    }
}
VectorParameterValues[3] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=Hair color }
        ParameterValue = { R=0.651406, G=0.527115, B=0.417885, A=1 }
        ParameterName = None
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = { Name=Root color }
        ParameterValue = { R=0.8125, G=0.8125, B=0.8125, A=1 }
        ParameterName = None
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = { Name=Tip color }
        ParameterValue = { R=0.2, G=0.196667, B=0.19375, A=1 }
        ParameterName = None
    }
}
DummyProp3 = 
DummyProp6 = { AtlasData= }
DummyProp8 = 
DummyProp9 = 
DummyMaterials = 
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
