Parent = MaterialInstanceConstant'/DeadByDaylight/Content/Characters/Slashers/Materials/MI_Slasher_Cust.MI_Slasher_Cust'
ScalarParameterValues[3] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=SpecularValue }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=SquishFactor }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[6] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=AORoughnessMetallic }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/K15/Content/ArtAssets/Textures/Outfit01/T_MKAcc01_ORM.T_MKAcc01_ORM'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=NormalMap Texture }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/K15/Content/ArtAssets/Textures/Outfit01/T_MKAcc01_N.T_MKAcc01_N'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=Opacity Mask Texture }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/K15/Content/ArtAssets/Textures/Outfit01/T_MKAcc01_M.T_MKAcc01_M'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=Diffuse }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/K15/Content/ArtAssets/Textures/Outfit01/Variants/T_MKAcc01_TintBC.T_MKAcc01_TintBC'
        ParameterName = None
    }
    TextureParameterValues[4] =
    {
        ParameterInfo = { Name=ColorMask_Tint }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/K15/Content/ArtAssets/Textures/Outfit01/Variants/T_MKAcc01_CV01_IDD.T_MKAcc01_CV01_IDD'
        ParameterName = None
    }
    TextureParameterValues[5] =
    {
        ParameterInfo = { Name=HideHead_Mask }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/K15/Content/ArtAssets/Textures/Outfit01/T_MKAcc01_HM.T_MKAcc01_HM'
        ParameterName = None
    }
}
VectorParameterValues[3] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=RChannel_Tint }
        ParameterValue = { R=0.427451, G=0.427451, B=0.427451, A=0 }
        ParameterName = None
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = { Name=GChannel_Tint }
        ParameterValue = { R=0.305882, G=0.164706, B=0.070588, A=1 }
        ParameterName = None
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = { Name=AChannel_Tint }
        ParameterValue = { R=0, G=0, B=0, A=1 }
        ParameterName = None
    }
}
DummyProp3 = 
DummyProp6 = { AtlasData= }
DummyProp8 = 
DummyProp9 = 
DummyMaterials = 
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
