Parent = MaterialInstanceConstant'/DeadByDaylight/Content/Characters/Campers/Materials/MI_Camper_Cust.MI_Camper_Cust'
ScalarParameterValues[1] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[7] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=AORoughnessMetallic }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S13/Content/ArtAssets/Textures/Outfit037/T_GSTorsoAcc037_ORM.T_GSTorsoAcc037_ORM'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=Normal }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S13/Content/ArtAssets/Textures/Outfit037/T_GSTorsoAcc037_N.T_GSTorsoAcc037_N'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=Opacity Mask Texture }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S13/Content/ArtAssets/Textures/Outfit032/T_GSTorso032_M.T_GSTorso032_M'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=Diffuse }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S13/Content/ArtAssets/Textures/Outfit037/T_GSTorsoAcc037_BC.T_GSTorsoAcc037_BC'
        ParameterName = None
    }
    TextureParameterValues[4] =
    {
        ParameterInfo = { Name=Blood Dirt Emissive }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Characters/Campers/Textures/Vomit/T_Vomit_BDE.T_Vomit_BDE'
        ParameterName = None
    }
    TextureParameterValues[5] =
    {
        ParameterInfo = { Name=Emissive_Tileable_Texture }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S13/Content/ArtAssets/Textures/Outfit029/T_GSAcc029_BC.T_GSAcc029_BC'
        ParameterName = None
    }
    TextureParameterValues[6] =
    {
        ParameterInfo = { Name=MaskFromOtherPart }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S13/Content/ArtAssets/Textures/Outfit037/T_GSTorsoAcc037_M.T_GSTorsoAcc037_M'
        ParameterName = None
    }
}
VectorParameterValues[0] = {}
DummyProp3 = 
DummyProp6 = { AtlasData= }
DummyProp8 = 
DummyProp9 = 
DummyMaterials = 
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
