TwoSided = false
bDisableDepthTest = false
bIsMasked = false
ReferencedTextures[18] =
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    ReferencedTextures[5] = Texture2D'/DeadByDaylight/Content/Effects/Textures/K31/T_Halftone.T_Halftone'
    ReferencedTextures[6] = Texture2D'/DeadByDaylight/Content/Effects/Textures/Noise/T_TileNoise.T_TileNoise'
    ReferencedTextures[7] = Texture2D'/DeadByDaylight/Content/Effects/Textures/T_DissolveTextures.T_DissolveTextures'
    ReferencedTextures[8] = Texture2D'/DeadByDaylight/Content/Effects/Textures/T_Dust_Noise_02.T_Dust_Noise_02'
    ReferencedTextures[9] = Texture2D'/DeadByDaylight/Content/Effects/Textures/T_FX_DissolveRamp.T_FX_DissolveRamp'
    ReferencedTextures[10] = Texture2D'/DeadByDaylight/Content/Effects/Textures/T_IceNoise.T_IceNoise'
    ReferencedTextures[11] = Texture2D'/DeadByDaylight/Content/Effects/Textures/T_Mud_Noise.T_Mud_Noise'
    ReferencedTextures[12] = Texture2D'/DeadByDaylight/Content/Effects/Textures/T_Tiling_WhiteNoise_02.T_Tiling_WhiteNoise_02'
    ReferencedTextures[13] = Texture2D'/DeadByDaylight/Content/Effects/Textures/T_TilingNoise03.T_TilingNoise03'
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Expressions[0] = {}
CachedExpressionData =
{
    Parameters =
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        ScalarValues[0] = {}
        VectorValues[0] = {}
        TextureValues[0] = {}
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    ReferencedTextures[0] = {}
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BlendMode = BLEND_Opaque (0)
OpacityMaskClipValue = 0.333
CollectedTextureParameters[0] = {}
CollectedScalarParameters[0] = {}
CollectedVectorParameters[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
