Parent = Material3'/DeadByDaylight/Content/Characters/Campers/Materials/M_CAMPER_CUST.M_CAMPER_CUST'
ScalarParameterValues[3] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=Tile amount B }
        ParameterValue = 3
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=Emissive_Tile }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[4] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=Diffuse B }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Characters/Campers/Textures/Vomit/T_Vomit01_BC.T_Vomit01_BC'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=Normal B }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Characters/Campers/Textures/Vomit/T_Vomit01_N.T_Vomit01_N'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=AORoughnessMetallic B }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Characters/Campers/Textures/Vomit/T_Vomit01_ORM.T_Vomit01_ORM'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=Blood Dirt Emissive }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Characters/Campers/Textures/Vomit/T_Vomit_BDE.T_Vomit_BDE'
        ParameterName = None
    }
}
VectorParameterValues[0] = {}
DummyProp3 = 
DummyProp6 = { AtlasData= }
DummyProp8 = 
DummyProp9 = 
DummyMaterials = 
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
