Parent = MaterialInstanceConstant'/DeadByDaylight/Content/Characters/Campers/Materials/Instances/MI_HairNextGenTAA.MI_HairNextGenTAA'
ScalarParameterValues[11] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=Dither Amount }
        ParameterValue = 1.65772
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=EdgeMaskContrast }
        ParameterValue = -0.098569
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=EdgeMaskMin }
        ParameterValue = 0.841422
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=Low_Dither Amount }
        ParameterValue = 0.17
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=MipBias }
        ParameterValue = -1
        ParameterName = None
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=DiffuseTintMix }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = { Name=Mult0 }
        ParameterValue = 0.759457
        ParameterName = None
    }
    ScalarParameterValues[7] =
    {
        ParameterInfo = { Name=RoughnessValue }
        ParameterValue = 0.495737
        ParameterName = None
    }
    ScalarParameterValues[8] =
    {
        ParameterInfo = { Name=ScatterValue }
        ParameterValue = 0.407144
        ParameterName = None
    }
    ScalarParameterValues[9] =
    {
        ParameterInfo = { Name=SpecularValue }
        ParameterValue = 0.005
        ParameterName = None
    }
    ScalarParameterValues[10] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[4] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=Alpha_Mask }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S38/Content/ArtAssets/Textures/Outfit01/T_S38Hair01_M.T_S38Hair01_M'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=Diffuse }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S38/Content/ArtAssets/Textures/Outfit01/T_S38Hair01_BC.T_S38Hair01_BC'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=Normal }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S38/Content/ArtAssets/Textures/Outfit01/T_S38Hair01_N.T_S38Hair01_N'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=RootTip_Mask }
        ParameterValue = Texture2D'/DeadByDaylight/Content/Characters/SharedAssets/Textures/HairLibrary/Legacy/T_CMMHair_03_Invert_Gradiant.T_CMMHair_03_Invert_Gradiant'
        ParameterName = None
    }
}
VectorParameterValues[3] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=Root color }
        ParameterValue = { R=0.083333, G=0.06355, B=0.056423, A=1 }
        ParameterName = None
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = { Name=Tip color }
        ParameterValue = { R=0.072917, G=0.046549, B=0.0338, A=1 }
        ParameterName = None
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = { Name=OverallColor }
        ParameterValue = { R=0.291667, G=0.147665, B=0.091745, A=1 }
        ParameterName = None
    }
}
DummyProp3 = 
DummyProp6 = { AtlasData= }
DummyProp8 = 
DummyProp9 = 
DummyMaterials = 
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
