Parent = MaterialInstanceConstant'/DeadByDaylight/Content/Characters/Campers/Materials/MI_Camper_Cust.MI_Camper_Cust'
ScalarParameterValues[4] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=EmissiveTouchMultiplier }
        ParameterValue = 2.09205
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=Flow Map Intensity }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=Emissive_Offset_X }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[6] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=AORoughnessMetallic }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S26/Content/ArtAssets/Textures/Outfit011/T_S26TorsoAcc011_ORM.T_S26TorsoAcc011_ORM'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=Normal }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S26/Content/ArtAssets/Textures/Outfit011/T_S26TorsoAcc011_N.T_S26TorsoAcc011_N'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=Diffuse }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S26/Content/ArtAssets/Textures/Outfit011/T_S26TorsoAcc011_BC.T_S26TorsoAcc011_BC'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=Blood Dirt Emissive }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S26/Content/ArtAssets/Textures/Outfit010/T_S26Acc010_BDE.T_S26Acc010_BDE'
        ParameterName = None
    }
    TextureParameterValues[4] =
    {
        ParameterInfo = { Name=EmmisiveMask Texture }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S26/Content/ArtAssets/Textures/Outfit010/T_S26Acc010_E.T_S26Acc010_E'
        ParameterName = None
    }
    TextureParameterValues[5] =
    {
        ParameterInfo = { Name=Emissive_Tileable_Texture }
        ParameterValue = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/S26/Content/ArtAssets/Textures/Outfit010/T_S26Acc010_E.T_S26Acc010_E'
        ParameterName = None
    }
}
VectorParameterValues[1] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=EmissiveTouch }
        ParameterValue = { R=0.882149, G=1, B=0.911612, A=0 }
        ParameterName = None
    }
}
DummyProp3 = 
DummyProp6 = { AtlasData= }
DummyProp8 = 
DummyProp9 = 
DummyMaterials = 
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
