Parent = Material3'god_susano_v2_skin11.mat_god_susano_skin11'
ScalarParameterValues[4] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = 
        ParameterValue = 1
        ParameterName = cube_power
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = 
        ParameterValue = 0.55
        ParameterName = diffuse_power
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = 
        ParameterValue = 0.7
        ParameterName = lighting_ignore
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = 
        ParameterValue = 4
        ParameterName = specpower
    }
}
TextureParameterValues[0] = {}
VectorParameterValues[6] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = 
        ParameterValue = { R=0.326863, G=0.376404, B=0.357847, A=1 }
        ParameterName = cube_color
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = 
        ParameterValue = { R=0.8, G=0.4, B=0.4, A=1 }
        ParameterName = diffuse_falloff_mult
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = 
        ParameterValue = { R=0.2, G=0.5, B=1, A=1 }
        ParameterName = fresnelcolorleft
    }
    VectorParameterValues[3] =
    {
        ParameterInfo = 
        ParameterValue = { R=0.2, G=0.5, B=1, A=1 }
        ParameterName = fresnelcolorright
    }
    VectorParameterValues[4] =
    {
        ParameterInfo = 
        ParameterValue = { R=0.0445064, G=0.0868195, B=0.129213, A=1 }
        ParameterName = hair_cube_color
    }
    VectorParameterValues[5] =
    {
        ParameterInfo = 
        ParameterValue = { R=0.7, G=0.2, B=0, A=1 }
        ParameterName = transmission_color
    }
}
BasePropertyOverrides = 
StaticParameters = 
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
