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      "Eye Highlight1 Str": 1.0,
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      "RefractionDepthBias": 0.0
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    "Switches": {
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      "Affect From Light": true
    },
    "Properties": {
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      "bUsedWithMorphTargets": true,
      "FloatPrecisionMode": "EMaterialFloatPrecisionMode::MFPM_Full",
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      "bUsingHQ_Light": true,
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}