Parent = Material3'god_nemesis_v2_skin20.scales.mat_god_skadi_skin20_wep'
ScalarParameterValues[7] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = 
        ParameterValue = 1
        ParameterName = cube2intensity
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = 
        ParameterValue = 5
        ParameterName = cubeintensity
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = 
        ParameterValue = 0.55
        ParameterName = dfpowerhigh
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = 
        ParameterValue = 0.7
        ParameterName = lighting_ignore
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = 
        ParameterValue = 4
        ParameterName = spc intensity
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = 
        ParameterValue = 1
        ParameterName = spec_pwr_1
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = 
        ParameterValue = 40
        ParameterName = spec_pwr_2
    }
}
TextureParameterValues[0] = {}
VectorParameterValues[7] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = 
        ParameterValue = { R=1, G=0.8, B=0.8, A=1 }
        ParameterName = diffuse_falloff_correction
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = 
        ParameterValue = { R=0.8, G=0.4, B=0.4, A=1 }
        ParameterName = diffuse_falloff_mult
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = 
        ParameterValue = { R=0, G=0, B=0, A=1 }
        ParameterName = fresnelcolor1
    }
    VectorParameterValues[3] =
    {
        ParameterInfo = 
        ParameterValue = { R=0.4, G=0.5, B=1, A=1 }
        ParameterName = fresnelcolorleft
    }
    VectorParameterValues[4] =
    {
        ParameterInfo = 
        ParameterValue = { R=0.1, G=0.5, B=1, A=1 }
        ParameterName = fresnelcolorright
    }
    VectorParameterValues[5] =
    {
        ParameterInfo = 
        ParameterValue = { R=5, G=3, B=6, A=1 }
        ParameterName = haircubecolor
    }
    VectorParameterValues[6] =
    {
        ParameterInfo = 
        ParameterValue = { R=2, G=1, B=0, A=1 }
        ParameterName = transmission
    }
}
BasePropertyOverrides = 
StaticParameters = 
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
