Parent = Material3'god_persephone_skin9.materials.mat_god_persephone_skin9'
ScalarParameterValues[5] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = 
        ParameterValue = 0.75
        ParameterName = diffuse_power
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = 
        ParameterValue = 0.75
        ParameterName = lighting_ignore
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = 
        ParameterValue = 36
        ParameterName = specpower_high
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = 
        ParameterValue = 3
        ParameterName = specpower_low
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = 
        ParameterValue = 0
        ParameterName = undeadswitch
    }
}
TextureParameterValues[0] = {}
VectorParameterValues[9] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = 
        ParameterValue = { R=0, G=0, B=2, A=1 }
        ParameterName = cubecolor
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = 
        ParameterValue = { R=0.8, G=0.5, B=0.5, A=1 }
        ParameterName = diffuse_falloff_correction
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = 
        ParameterValue = { R=0.65, G=0.25, B=0.25, A=1 }
        ParameterName = diffuse_falloff_mult
    }
    VectorParameterValues[3] =
    {
        ParameterInfo = 
        ParameterValue = { R=0.4, G=1, B=2, A=1 }
        ParameterName = fresnelcolorleft
    }
    VectorParameterValues[4] =
    {
        ParameterInfo = 
        ParameterValue = { R=0.4, G=1, B=2, A=1 }
        ParameterName = fresnelcolorright
    }
    VectorParameterValues[5] =
    {
        ParameterInfo = 
        ParameterValue = { R=7, G=3.5, B=4, A=1 }
        ParameterName = hairshinecolor
    }
    VectorParameterValues[6] =
    {
        ParameterInfo = 
        ParameterValue = { R=2, G=0.5, B=0.5, A=1 }
        ParameterName = transmission_color
    }
    VectorParameterValues[7] =
    {
        ParameterInfo = 
        ParameterValue = { R=-0.5, G=2, B=1, A=1 }
        ParameterName = undeadfresnel
    }
    VectorParameterValues[8] =
    {
        ParameterInfo = 
        ParameterValue = { R=0, G=1.15, B=4, A=1 }
        ParameterName = undeathemissive_color
    }
}
BasePropertyOverrides = 
StaticParameters = 
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
