Skeleton = Skeleton'/ProjectT/Content/Mesh/PC/SKT_PC.SKT_PC'
bHasVertexColors = true
bComputeNormalsToUVs = false
LODInfo[0] = {}
MorphTargets[0] = {}
Sockets[0] = {}
SamplingInfo =
{
    Regions[0] = {}
    BuiltData = { WholeMeshBuiltData[0]={}, RegionBuiltData[0]={} }
}
SkinWeightProfiles[0] = {}
DummyPropVector = { X=0, Y=0, Z=0 }
DummyMaterial = 
DummyStruct = 
AnimCurveMetaData = 
