Parent = MaterialInstanceConstant'/ProjectT/Content/Material/Mesh/MI_Character_NPC.MI_Character_NPC'
ScalarParameterValues[1] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[3] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=Base Texture }
        ParameterValue = Texture2D'/ProjectT/Content/Mesh/NPC/SKM/Talent/OlennaTyrell/Texture/T_NPC_OlennaTyrell_Armor_D.T_NPC_OlennaTyrell_Armor_D'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=Normal Texture }
        ParameterValue = Texture2D'/ProjectT/Content/Mesh/NPC/SKM/Talent/OlennaTyrell/Texture/T_NPC_OlennaTyrell_Armor_N.T_NPC_OlennaTyrell_Armor_N'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=Mask Texture }
        ParameterValue = Texture2D'/ProjectT/Content/Mesh/NPC/SKM/Talent/OlennaTyrell/Texture/T_NPC_OlennaTyrell_Armor_M.T_NPC_OlennaTyrell_Armor_M'
        ParameterName = None
    }
}
VectorParameterValues[0] = {}
DummyProp3 = 
DummyProp6 = { AtlasData= }
DummyProp8 = 
DummyProp9 = 
DummyProp10 =
{
    prop1 = false
    prop2 = false
    prop3 = false
    prop4 = false
    prop5 = false
    prop6 = false
    prop7 = false
    prop8 = false
    prop9 = false
    prop10 = false
    prop11 = false
    prop12 = false
    prop13 = false
    prop14 = false
    prop15 = false
}
DummyMaterials = 
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
