Material: cgfx_it01046_noline
        Texture: it01046_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.000000
        RimLightColor = 1.000000, 1.000000, 1.000000
        RimLightWidth = 0.500000
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.500000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 40.000000
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.500000
        SpeTop = 0.700000
        ToonSelect = 0.000000

Material: cgfx_it01046
        Texture: it01046_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 5.000000
        LineWidth = 0.400000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.949721
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.558603
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 20.065868
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.145251
        SpeTop = 0.795363
        ToonSelect = 0.000000