Material: cgfx_it01039_00_alpha
        Texture: it01039_00_dif
        AlphaTest = 0.432540
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 5.000000
        LineWidth = 0.400000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.950000
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.559000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 16.652000
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.145000
        SpeTop = 0.795000
        ToonSelect = 0.000000

Material: cgfx_it01039_00_glass
        Texture: it01039_00_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.000000
        RimLightColor = 1.000000, 1.000000, 1.000000
        RimLightWidth = 0.413174
        ShadingBaias = 0.000000
        SpeBase = 0.119760
        SpeBottom = 0.515749
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 31.185394
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.544910
        SpeTop = 0.911078
        ToonSelect = 0.047000