Material: cgfx_it01031_00
        Texture: it01031_00_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.950000
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.559000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 19.341013
        SpeLightPos = 200.000000, 200.000000, -1000.000000
        SpeStrength = 0.267281
        SpeTop = 0.795000
        ToonSelect = 0.000000