Material: cgfx_it01017_00
        Texture: it01017_00_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.075000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.949721
        ShadingBaias = 0.000000
        SpeBase = 0.586826
        SpeBottom = 0.812156
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 24.832335
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.461078
        SpeTop = 0.851796
        ToonSelect = 0.000000

Material: cgfx_it01009_00_screen
        Texture: it01017_00_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.075000
        RimLightColor = 0.500000, 0.500000, 0.500000
        RimLightWidth = 0.949721
        ShadingBaias = 0.000000
        SpeBase = 0.437126
        SpeBottom = 0.117000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 28.407187
        SpeLightPos = 500.000000, 200.000000, -1000.000000
        SpeStrength = 0.730539
        SpeTop = 0.513892
        ToonSelect = 0.078000