Material: cgfx_it01015
        Texture: it01015_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 10.000000, 10.000000, 10.000000
        LineDepthOffset = 0.000000
        LineSlope = 5.000000
        LineWidth = 0.400000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.000000
        RimLightColor = 1.000000, 1.000000, 1.000000
        RimLightWidth = 0.750000
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.500000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 40.000000
        SpeLightPos = 10.000000, 10.000000, 10.000000
        SpeStrength = 0.500000
        SpeTop = 0.700000
        ToonSelect = 0.000000