TwoSided = true
bDisableDepthTest = false
bIsMasked = false
ReferencedTextures[1] =
{
    ReferencedTextures[0] = Texture2D'VFX/textures/sprite/tx_fx_squaremask_soft_02_m.tx_fx_squaremask_soft_02_m'
}
Expressions[21] =
{
    Expressions[3] = MaterialExpressionTextureSample'VFX/gen/rewardchest/mt_gen_fx_rewardchestrays.MaterialExpressionTextureSample_0'
    Expressions[5] = MaterialExpressionVectorParameter'VFX/gen/rewardchest/mt_gen_fx_rewardchestrays.MaterialExpressionVectorParameter_0'
    Expressions[6] = MaterialExpressionScalarParameter'VFX/gen/rewardchest/mt_gen_fx_rewardchestrays.MaterialExpressionScalarParameter_0'
    Expressions[7] = MaterialExpressionScalarParameter'VFX/gen/rewardchest/mt_gen_fx_rewardchestrays.MaterialExpressionScalarParameter_1'
    Expressions[17] = MaterialExpressionScalarParameter'VFX/gen/rewardchest/mt_gen_fx_rewardchestrays.MaterialExpressionScalarParameter_2'
}
CachedExpressionData =
{
    Parameters =
    {
        Entries[5] =
        {
            Entries[0] = { ParameterInfos[0]={} }
            Entries[1] = { ParameterInfos[0]={} }
            Entries[2] = { ParameterInfos[0]={} }
            Entries[3] = { ParameterInfos[0]={} }
            Entries[4] = { ParameterInfos[0]={} }
        }
        ScalarValues[0] = {}
        VectorValues[0] = {}
        TextureValues[0] = {}
    }
    ReferencedTextures[0] = {}
}
BlendMode = BLEND_Additive (3)
OpacityMaskClipValue = 0.333
CollectedTextureParameters[0] = {}
CollectedScalarParameters[3] =
{
    CollectedScalarParameters[0] = { Value=2.73906, Name=Power, Group=None }
    CollectedScalarParameters[1] = { Value=11.7574, Name=Brightness, Group=None }
    CollectedScalarParameters[2] = { Value=0.394495, Name=Anim Speed, Group=None }
}
CollectedVectorParameters[1] =
{
    CollectedVectorParameters[0] =
    {
        Value = { R=1, G=0.509047, B=0.063079, A=0 }
        Name = C
        Group = None
    }
}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
