Parent = Material3'Materials/Master/mat_obj_master.mat_obj_master'
ScalarParameterValues[1] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[3] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=BC }
        ParameterValue = Texture2D'Objects/Developer/dev_obj_wknd_01/tx_dev_obj_wknd_01_bc_lowres.tx_dev_obj_wknd_01_bc_lowres'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=MRO }
        ParameterValue = Texture2D'Objects/Developer/dev_obj_wknd_01/tx_dev_obj_wknd_01_mro_lowres.tx_dev_obj_wknd_01_mro_lowres'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=NM }
        ParameterValue = Texture2D'Objects/Developer/dev_obj_wknd_01/tx_dev_obj_wknd_01_nm_lowres.tx_dev_obj_wknd_01_nm_lowres'
        ParameterName = None
    }
}
VectorParameterValues[0] = {}
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0.3333
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[3] =
{
    TextureStreamingData[0] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = tx_dev_obj_wknd_01_bc_lowres
    }
    TextureStreamingData[1] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = tx_dev_obj_wknd_01_mro_lowres
    }
    TextureStreamingData[2] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = tx_dev_obj_wknd_01_nm_lowres
    }
}
