TwoSided = false
bDisableDepthTest = false
bIsMasked = false
ReferencedTextures[1] =
{
    ReferencedTextures[0] = Texture2D'VFX/env/fixture/sci_fxt_blackhole_01/tx_sci_fxt_blackhole_m.tx_sci_fxt_blackhole_m'
}
Expressions[28] =
{
    Expressions[4] = MaterialExpressionTextureSample'VFX/env/fixture/sci_fxt_blackhole_01/mt_sci_fxt_blackhole_outershell.MaterialExpressionTextureSample_2'
    Expressions[6] = MaterialExpressionScalarParameter'VFX/env/fixture/sci_fxt_blackhole_01/mt_sci_fxt_blackhole_outershell.MaterialExpressionScalarParameter_10'
    Expressions[7] = MaterialExpressionScalarParameter'VFX/env/fixture/sci_fxt_blackhole_01/mt_sci_fxt_blackhole_outershell.MaterialExpressionScalarParameter_11'
    Expressions[10] = MaterialExpressionTextureSample'VFX/env/fixture/sci_fxt_blackhole_01/mt_sci_fxt_blackhole_outershell.MaterialExpressionTextureSample_3'
    Expressions[18] = MaterialExpressionVectorParameter'VFX/env/fixture/sci_fxt_blackhole_01/mt_sci_fxt_blackhole_outershell.MaterialExpressionVectorParameter_4'
}
CachedExpressionData =
{
    Parameters =
    {
        Entries[5] =
        {
            Entries[0] = { ParameterInfos[0]={} }
            Entries[1] = { ParameterInfos[0]={} }
            Entries[2] = { ParameterInfos[0]={} }
            Entries[3] = { ParameterInfos[0]={} }
            Entries[4] = { ParameterInfos[0]={} }
        }
        ScalarValues[0] = {}
        VectorValues[0] = {}
        TextureValues[0] = {}
    }
    ReferencedTextures[0] = {}
}
BlendMode = BLEND_Translucent (2)
OpacityMaskClipValue = 0.333
CollectedTextureParameters[0] = {}
CollectedScalarParameters[2] =
{
    CollectedScalarParameters[0] = { Value=6.95292, Name=Blend Str, Group=None }
    CollectedScalarParameters[1] = { Value=3.30246, Name=Blend shsarpness, Group=None }
}
CollectedVectorParameters[1] =
{
    CollectedVectorParameters[0] =
    {
        Value = { R=0, G=0.119614, B=0.335, A=0 }
        Name = None2
        Group = None
    }
}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
