Parent = Material3'VFX/basemats/mt_fx_basespriteshader_01.mt_fx_basespriteshader_01'
ScalarParameterValues[3] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=Alpha Power }
        ParameterValue = 2.54318
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=Emissive Boost }
        ParameterValue = 6771.44
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[2] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=Alpha Input Texture }
        ParameterValue = Texture2D'VFX/textures/sprite/tx_fx_exponentialspheregrad_01_m.tx_fx_exponentialspheregrad_01_m'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=Diffuse Input Texture }
        ParameterValue = Texture2D'VFX/textures/sprite/tx_fx_exponentialspheregrad_01_m.tx_fx_exponentialspheregrad_01_m'
        ParameterName = None
    }
}
VectorParameterValues[0] = {}
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0
}
StaticParameters =
{
    StaticSwitchParameters[3] =
    {
        StaticSwitchParameters[0] =
        {
            Value = true
            ParameterInfo = { Name=Enable Alpha Power }
            bOverride = true
        }
        StaticSwitchParameters[1] =
        {
            Value = true
            ParameterInfo = { Name=Enable Separate Texture for Alpha }
            bOverride = true
        }
        StaticSwitchParameters[2] =
        {
            Value = true
            ParameterInfo = { Name=Use Particle Color Just for Diffuse }
            bOverride = true
        }
    }
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
