Parent = MaterialInstanceConstant'VFX/env/fixture/gen_fxt_fxstatuesmall_04/mi_gen_fxt_statuesmall_04_bokeh.mi_gen_fxt_statuesmall_04_bokeh'
ScalarParameterValues[5] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=Alpha Power }
        ParameterValue = 0.4
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=Camera Fade Length }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=Camera Fade Offset }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=Emissive Boost }
        ParameterValue = 5
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[1] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=Alpha Input Texture }
        ParameterValue = Texture2D'VFX/textures/sprite/tx_fx_bokehsprite_01_m.tx_fx_bokehsprite_01_m'
        ParameterName = None
    }
}
VectorParameterValues[1] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=Diffuse Tint }
        ParameterValue = { R=1, G=0.145833, B=0.504599, A=1 }
        ParameterName = None
    }
}
BasePropertyOverrides =
{
    bOverride_BlendMode = true
    BlendMode = BLEND_Translucent (2)
    bOverride_TwoSided = true
    TwoSided = true
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0
}
StaticParameters =
{
    StaticSwitchParameters[2] =
    {
        StaticSwitchParameters[0] =
        {
            Value = true
            ParameterInfo = { Name=Enable Diffuse Tint }
            bOverride = true
        }
        StaticSwitchParameters[1] =
        {
            Value = true
            ParameterInfo = { Name=Enable Inventory Preview Mode }
            bOverride = true
        }
    }
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
