Parent = Material3'VFX/env/fixture/gen_fxt_fxstatuesmall_03/mt_gen_fxt_fxstatuesmall_03_sprite.mt_gen_fxt_fxstatuesmall_03_sprite'
ScalarParameterValues[8] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=Brightness }
        ParameterValue = 55
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=Camera Fade Length }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=Camera Fade Offset }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=Core Hard }
        ParameterValue = 9.72673
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=Core Rad }
        ParameterValue = 2
        ParameterName = None
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=Grad Hard }
        ParameterValue = 5
        ParameterName = None
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = { Name=Grad Rad }
        ParameterValue = 0.6
        ParameterName = None
    }
    ScalarParameterValues[7] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[0] = {}
VectorParameterValues[1] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=V1 }
        ParameterValue = { R=0.828125, G=0.093998, B=0.06901, A=1 }
        ParameterName = None
    }
}
BasePropertyOverrides =
{
    bOverride_BlendMode = true
    BlendMode = BLEND_Translucent (2)
    bOverride_TwoSided = true
    TwoSided = true
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0
}
StaticParameters =
{
    StaticSwitchParameters[1] =
    {
        StaticSwitchParameters[0] =
        {
            Value = true
            ParameterInfo = { Name=Enable Preiew }
            bOverride = true
        }
    }
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
