ripped by boringhexi

Contents:
.gltf + .bin: posable model, some contain animations
.dae: posable model
.obj + .mtl: static model

Recommended format: glTF (properly displays transparency, vertex colors, and backface culling)

Recommended viewers:
- Blender (4.5.3 is the latest that can import .dae files)
- Microsoft 3D viewer (available from Microsoft Store)
- Babylon.js Sandbox (https://sandbox.babylonjs.com)
- PlayCanvas viewer (https://playcanvas.com/viewer)

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Q: What are all those items sitting on the ground at (0,0,0)?
A: The game places those items on the shelves, either at random or following some pattern based on how far you've progressed through the game (I'm not sure which, maybe it's both).

Q: How were these models ripped?
A: Using https://github.com/boringhexi/ghs-tools to extract the files, and https://github.com/boringhexi/GregoryHorrorShow-Blender-IO to import them into Blender.
