MonteBody_v
===========
  Textures:
    - MonteBodyandEye
    - Hilight
        Scale: 0.7421875, 0.7421875

  Ambient Colors:
    - 117, 117, 117, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -17, -36, 21, -98
    - 0, 0, 0, 190
    - 0, 0, 0, 20

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (_, _, _)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -98, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2
    3: RGB = (lerp from (tex #2 RGB) to (0, 0, 0) using (190, 190, 190)), then add (prev. RGB)
         A = (prev. A)

  Colors:
     1: ...then add (-41, -4, 21)
     2: ...then add (-31, 2, 21)
     3: ...then add (21, 7, -79)
     4: ...then add (21, -17, -93)
     5: ...then add (21, -27, -12)
     6: ...then add (-12, 16, -50)
     7: ...then add (-17, -36, 21)
     8: ...then add (-3, -17, 26)
     9: ...then add (-12, -27, 26)
    10: ...then add (192, -93, -193)
    11: ...then add (0, 0, 0)



MonteEye_v
==========
  Textures:
    - MonteEye

  Ambient Colors:
    - 117, 117, 117, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))



MonteLeef_v
===========
  Textures:
    - MonteSkirt

  Ambient Colors:
    - 117, 117, 117, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -29, 0, 0, -94
    - 1023, 1023, 1023, 384

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-29, 0, 0)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -94, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (lerp from (tex #1 A) to 0 using 384), multiply by 2
