{
  "Textures": {
    "PM_Diffuse": "/Game/Art/Creatures/Waxmoon_01/Textures/T_Waxmoon_Eye_BC.T_Waxmoon_Eye_BC",
    "BC BaseColor|Cavity Map": "/Game/Art/Creatures/Waxmoon_01/Textures/T_Waxmoon_Eye_BC.T_Waxmoon_Eye_BC",
    "PM_Normals": "/Game/Materials/Textures/T_Default_NRH.T_Default_NRH",
    "NRS Normal|Roughness|SSS": "/Game/Materials/Textures/T_Default_NRH.T_Default_NRH",
    "PM_Emissive": "/Game/Materials/Textures/T_Default_OAE.T_Default_OAE",
    "OAE Opacity|AO|Emissive": "/Game/Materials/Textures/T_Default_OAE.T_Default_OAE",
    "Parallax_Map (SelectChannelBelow)": "/Game/Art/Creatures/Waxmoon_01/Textures/T_Waxmoon_01_Eye_Mask.T_Waxmoon_01_Eye_Mask",
    "T_Waxmoon_01_Eye_Mask": "/Game/Art/Creatures/Waxmoon_01/Textures/T_Waxmoon_01_Eye_Mask.T_Waxmoon_01_Eye_Mask"
  },
  "Parameters": {
    "BlendMode": 0,
    "ShadingModel": 2,
    "Colors": {
      "BaseColor Tint": {
        "R": 0.33109,
        "G": 0.577945,
        "B": 0.607292,
        "A": 1.0,
        "Hex": "9CC8CD"
      },
      "Emissive Color": {
        "R": 0.0,
        "G": 0.0,
        "B": 0.0,
        "A": 1.0,
        "Hex": "000000"
      },
      "UV Tilling": {
        "R": 1.0,
        "G": 1.0,
        "B": 0.0,
        "A": 1.0,
        "Hex": "FFFF00"
      },
      "UV Offset": {
        "R": 0.0,
        "G": 0.0,
        "B": 0.0,
        "A": 1.0,
        "Hex": "000000"
      },
      "ChannelSelector": {
        "R": 1.0,
        "G": 0.0,
        "B": 0.0,
        "A": 0.0,
        "Hex": "FF0000"
      },
      "Emissive Fresnel Tint": {
        "R": 1.0,
        "G": 1.0,
        "B": 1.0,
        "A": 1.0,
        "Hex": "FFFFFF"
      }
    },
    "Scalars": {
      "Max Expensive Steps Debug Color": 32.0,
      "Normal Intensity": 1.0,
      "BaseColor Saturation": 0.0,
      "Roughness Power": 1.0,
      "Roughness Min": 0.0,
      "Roughness Max": 0.05,
      "Emissive Strength": 0.005,
      "UV Rotation Angle": 0.0,
      "UV Projection Scale": 128.0,
      "Emissive Strength Day": 0.1,
      "Emissive Strength Night": 0.2,
      "Emissive Lumen Contrib Day": 10.0,
      "Emissive Lumen Contrib Night": 20.0,
      "Subsurface Mask Multiplier": 1.0,
      "Cavity Intensity": 0.0,
      "Spec Value (Do not Change)": 0.5,
      "Opacity CheapContrast": 0.0,
      "Opacty Simple": 0.0,
      "Parallax Height Ratio": 0.1,
      "Emissive_Fresnel Falloff": 5.0,
      "Emissive_Fresnel Fraction": 0.04,
      "AO Contrast": 1.0,
      "AO Power": 1.0,
      "Roughness_Fresnel Falloff": 5.0,
      "Roughness_Fresnel Fraction": 0.04,
      "Fresnel Intensity": 1.0,
      "Subsurface Multiplier": 1.0,
      "Subsurface Mask Offset": 0.0,
      "Subsurface Fade Length": 6000.0,
      "Subsurface Fade Offset": 2000.0,
      "Subsurface Fade - Low Multiplier": 0.3,
      "Subsurface Fade - Medium Multiplier": 0.7,
      "Metallic Contrast": 0.0,
      "Metallic": 0.0,
      "Fade Length": 5.0,
      "Fade Offset": 55.0,
      "IsLocalPlayer": 0.0,
      "AutoBlendID": 1.0,
      "StaticAutoBlendID": 1.0,
      "RefractionDepthBias": 0.0
    },
    "Switches": {
      "Use Fresnel in Emissive?": false,
      "ParallaxMapping": true
    },
    "Properties": {
      "bHasStaticPermutationResource": true,
      "BasePropertyOverrides": {
        "bOverride_ShadingModel": true,
        "ShadingModel": "EMaterialShadingModel::MSM_Subsurface",
        "OpacityMaskClipValue": 0.3333
      },
      "SubsurfaceProfile": {
        "ObjectName": "SubsurfaceProfile'SP_Human_03_Olive'",
        "ObjectPath": "/Game/Materials/SubsurfaceProfile/SP_Human_03_Olive.0"
      },
      "bIncludedInBaseGame": true
    },
    "HasTopDiffuse": false,
    "HasTopNormals": false,
    "HasTopSpecularMasks": false,
    "HasTopEmissive": false,
    "IsTranslucent": false,
    "IsNull": false
  }
}